Encyclopedia of Fire Safety

Walkthrough of the game "The Adventures of Robinson Crusoe". New Robinson


In principle, the game is not difficult and is easy to complete.

Prologue

Take any of the four mice on the screen into your inventory.
We feed the mouse to the owl.
The owl hoots several times.
Let's click on the door and knock on it: as many times as the owl "hooted".
We will find all the flies and bees in the house.
We are looking for hidden objects from the list.
Let's take a piece of the spring and insert it into the toy.
Click on the toy to distract the monkey. At this moment (when she clicks her beak), let's look at her cards and click on the jack (your version of the game may have a different card in the list) !

We need to collect all the "black marks" on the island. Each “black mark” found must be thrown into a barrel and the resulting potion must be filled into a bottle. Let the poor monkey drink this stuff so that he turns into Flint the parrot.

Chapter 1

By the fire. We find all the kitchen utensils.
We are looking for items from the list.
We take into inventory an ear of corn between the legs of a man with a stick. Place the corn on a stick and fry until popcorn forms. Let's click on it.
Click on the clock to play a mini-game. We insert the gears into the clock so that rows of sequences are formed (for example: ear of grain, mill, bag of flour, loaf).


Shipwreck site. Click on the chest on the right and play a mini-game. We rotate the stones so that their touching edges are the same color.

We go to the ship and look for all the hats in the cabin.
Search for items from the list.
Let's take lipstick into our inventory. Let's bring the captain's face closer and, clicking the lipstick, draw a lip print on the cheek.
Let's zoom in on the box on the table and click on the pins to display a figurine of a man.


Chapter 2

Damned. We remove pairs of animals with the same notes from the screen.

Vertex. Click on the door to access a mini-game.
Let's flip all the tiles to playing field by clicking them in the order shown.
If it doesn’t work, then press the reset button to start all over again.
Inside the house we play a game with a pirate. The game consists of ten rounds. In each round you need to find new item appeared on the screen.

Master of the sword. Let's find all the rats on the screen.
We are looking for items from the list. Let's take the feather into inventory.
Let's zoom in on the sparkling area in the area of ​​the shelf with books. Let's arrange the books in in the right order(by color, in descending order). We'll find a sword behind the shelves.
Let's pick up the coconut from the floor. We put it on the mannequin's hat. We bring the feather to the girl’s nose. She sneezes and cuts the coconut in half. Click on the coconut half.

Chapter 3

The Hanging Pirate. Find all the eggs on the screen.
We are looking for items from the list.
Let's pick up three acorns from the ground and put them in three hollows to lure the squirrel. Click on the squirrel caught in the loop.
Click on the woodpecker. He knocks on the wood 7 times (this is the code to the safe). Let's zoom in on the safe on the tree trunk. By rotating the disks you need to set the number “VII”.
Let's take the remaining items from the hollow.

Cemetery. Click on the well and go down the rope ladder.
We find all the masquerade masks. To get two masks you will have to climb the stairs.
We are looking for all hidden objects from the list. Take the magnet from the cake into your inventory, and take the mug just above the violin.
Fill the mug with water in any of the three places indicated in the screenshot.
We give the pirate a magnet and he will get us a ring from under the bars.

Vertex. Let's direct the telescope to the shore and go to the closet located there.
We read the letter on the table and begin to assemble and dress the pirate skeleton from bones and clothes scattered in the closet drawers.
See the screenshot for the sequence of actions.


Chapter 4.

Cemetery. We go to the gravestones on the hill and look for 13 fireflies.
Search for items from the list. The wings, horse's head and shovel go into inventory.
We give a shovel to the girl sitting in the hole. She starts throwing away with a shovel various items. We catch a flying crown.
Let's attach the head and wings to the horse. Let's click on the pegasus.

Vertex. We point the telescope at a place in the jungle where smoke from the fire rises.
We go there and find ourselves in a hut.
We are looking for all the frogs in the room.
Find all hidden objects from the list.
Let's look into the cupboard drawer and select coins in denominations of 3, 5 and 1 kopecks, as well as a crow's foot.
Let's take the powder (suspiciously reminiscent of cocaine) from the table into our inventory and pick up the shark tooth from the floor.
We pour the powder into the goblet and the pirate falls asleep. Click on the scarf on the pirate's face. He disappears, and we rip the gold tooth out of his mouth.
We click on the bone built into the chair, a cage with a dog comes out. We insert the teeth into the cage lock. The door will open. Click on the dog.

Shipwreck. We click on the glowing area and we fall under the water.
Let's find 8 bones of Captain Morgan.
We are looking for items from the list.
Click on the sign in the center of the steering wheel to launch a mini-game.
Swap the tiles to solve the equation. We look at the screenshot or skip the mini-game.
We turn the steering wheel. Click on the lowered flag.


Chapter 5.

Cemetery. We climb into the well and go straight through the door.
We find 12 sweets.
Search for items from the list.
We take the crown on the table and put it on the frog's head. Let's click on the amphibian princess.
Click on the bride and get a description of John Silver.
Let's click on the mannequin's head and make it look like the description of the bride.

Vertex. We point the telescope at the tracks on the shore and go there.
Let's find all the vegetables and fruits.
Search for items from the list.
Using pincers, we take a coal from the fire and place it on the pirate’s leg so that he clears the passage to the underground.
Let's rearrange the bottles in the right order and take the pirate flag.

Fish catcher. Let's find 10 seafood. Search for hidden items from the list.
Click on the baskets and separate the shellfish from other seafood.
Let's zoom in on the pelican. Take the stick into inventory. Let's click on the frog and when the pelican starts to pink its beak, we'll take out a wet rag.
Let's attach one end of the rope to the fish's appendage, and let the other end hang on the dog. When the dog is shocked, click on it to cheer it up.


Chapter 6.

Cemetery. Let's go to the gatehouse. Let's find everything meat products on the screen.
We are looking for items from the list.
Click on the glowing area in the cell with the prisoner. We choose three items out of six that have something in common. (ship theme)
Click on the coffin lid. We are referred to the books on the floor.
We open Shakespeare on page 51. We see a link to Plato. Let's open Plato on page 245 and take the star.
Insert the star into the coffin lid and click on it 4 times to open the locks.
Let's click on the parrot.
Shipwreck. Click on the chest to access a mini-game.
Click on the switches so that the flower on the castle turns completely green. Solution Bx4, Dx4, Cx2, Ex2, and Ax4.


Pier. We go to the glowing area. Let's find all the slugs and snails on the screen.
Search for items from the list.
Click on the glowing area on the table. We make a snowman from onions, dill and beans.
Let's zoom in on the cups on the shelf. Let's make pairs of cups - Who eats what (for example: cat-mouse, rabbit-carrot)
In the opened drawer we take the ladle.

Chapter 7.

Cemetery. Let's go to the crypt. Click on the door to access a mini-game.
Click on the numbers on the bricks in ascending order from 1 to 30 in less than 75 seconds.
If you press a number incorrectly, the game will be restarted.
Let's find all the discount coupons.
We are looking for all items from the list.
Click on the gift boxes on the table and play a mini-game.
From individual parts let's assemble a blacksmith. Insert the key into keyhole to revive him.
Click on the amulet on the pirate’s chest and collect the jester’s face.

The pier of lost ships. We head towards the glowing area.
Let's find 10 bats.
We are looking for items from the list.
Place the cards on a stool in in the right order(solution 1-3-4-2-5).
Let's zoom in on the box under the clock and play a mini-game. We get a blue diamond.

Gunsmith. Let's find all the letters on the screen.
Search for items from the list.
Click on the glowing area and arrange the soldier figures in chronological order.
We will receive 4 scrolls with pictures.
We insert the scrolls one by one into the frame on the wall and when the dwarf turns away, we cut off his prosthesis with a saw. We take the prosthesis.


Chapter 8.

Ship's cabin boy. Let's break all the bottles.
Search for hidden objects from the list.
Let's decorate the tapestry using various colored threads.
We race a turtle to win a pearl.

The pier of lost ships. We go to the flickering area.
On front door We play a mini-game. We'll win the key with which we'll open the door.
Let's find all the figures with green eyes.
We are looking for items from the list.
We steal a coin from a pirate to find black cats.
We put a coin in the machine (barrel) and play ship racing. You need to win three rounds.


Chapter 9

Cannibals. Let's find all the boats.
Search for items from the list.
Hold and turn the steering wheel counterclockwise.
Click on the chest to access a mini-game. Moving the pirate around playing field, we bring him to the chest.

As a reward we receive a golden skull.
Cemetery. We go to the glowing area.
Let's find all the razors and scissors.
We are looking for all hidden objects from the list.
We cut the monkey according to patterns.
Click on parts of the cactus to create a dog figurine.

The pier of lost ships. We go to the sparkling area. Let's find all the magnifying glasses in the room.
Search for items from the list.
Remove the magnet and place it next to the magnet.
Give the pirate a feather. He draws us objects that need to be found in the room.


Chapter 10.

We run around the island and collect pieces of the cave map.
Cannibals. We find the opposite of the objects that the pirate calls.
Cemetery. We find two parts of the object that the pirate calls.
People of low morals. We remove seagull droppings.
Shipwreck site. We dress people in a mini-game.

The pier of lost ships. We solve problems.
We open the safe by placing animals in their natural habitat.
Click on the disks to rotate them.

Chapter 11.

There is a map. You can move into the cave.
We go into the passage to the left. We bring the grate closer. Click on the buttons in ascending order of numbers.

The grate rises. Let's go inside.
Fork again. Let's lift two feet off the floor.
We pull the ball down - the stone goes up. We quickly put our feet under the sliding door.
We crawl under a stone. Then we go right between the spears and at the next fork to the left.
Click on the chest and set the code by moving the rows using the arrows. I had a picture of a chick on my lock (which means the code is chicken-heart rooster).

We take an ax from the chest and chop the vines with it. Let's go left.
Click on the eye to access a mini-game.
Use the arrow buttons to rotate the rectangle until the blue gem falls down.
One of possible solutions: LRRLRRRRRRRLLLLRRRLLRRLRRRRRRLLR.
Click on the mouth of the skull.

Chapter 12.

Click on the glowing area to enter the ship.
But to protect against magic you need to look for something outside.
Click on the left hole in the side. We take the stone and break the bottle.
Let's take instructions on how to defeat Flint.

We go to the right hole in the side and find 10 mandrakes.
We give the raccoon radishes, onions and turnips. Click on the puddle of tears.
We go to Flint and play cards with him.
We change the bottle on the table to a bottle with a potion, while Flint is not looking.
Let's get off the island.

Congratulations. You have finished the game.

Download the game for free! (180.57Mb)

New Robinson

Panama hat for crab. We go left - to the oak tree. Panama hat with crab - on a vine. To the left - to the entrance to the cave. We select large and small stones. To the right - to the palm tree with
coconuts. small stone for coconuts. We select a coconut and a pebble. To the left - to the entrance to the cave. Coconut on a rock (stone slab on sand). Big stone on
coconut, stone we select. To the right - to a palm tree with bananas. We take a branch from a dry tree. Rope for bananas. End of the rope dry tree. Click on bananas.
Go right to the wrecked ship. Rope to the right log. The end of the rope is to the left. Stick on the raft. We take from the ship: matches, newspaper, net, bottle, ax
(the ax handle sticks out from behind a barrel in one of the cabins). Don't touch the barrels - it's useless! We go left to the entrance to the cave - we close the circle. Now you can move
using the map (in the lower right corner, next to the floppy disk). In the forest: Large stone on the crocodile. Ax on a pine tree. Ax on a livea. Bottle for resin. A bottle of
resin on a stump (and this is a child’s game, what kind of balls are these..?). At the entrance to the cave we select a large stone. We return to the forest: Rope on a log. End
ropes on a crocodile. A large stone on a crocodile. In a clearing with a parrot: An ax on a log. We are building a house. I'll parrot the newspaper. At the coconut tree there is a bottle on the puddle. U
oak: Firewood on the sand under the hollow. Matches for firewood. A bottle of water on the fire. Click on the hollow (we now have wax). At the entrance to the cave we take a large stone and
a bunch of stones. We collect water from the puddle and take clay from the remains of the ship. In the house: Wax on the table. A pile of stones on the floor. Clay on a pile of stones. Firewood for the hearth. Matches
for firewood. We take more clay from the broken ship. In the house: Clay on the table. A bottle of water on the clay. Click on clay. Click again. A pot on the hearth. In the forest: Network on
river A bottle for the river. In the house: A bottle for the potty. Fish for a pot. Panama for the potty. There is a bottle on a puddle next to the coconut tree. In the house: A bottle for the potty.
Panama for the potty. Click on the table. At the entrance to the cave: A candle at the entrance to the cave. A small pebble on a willow tree. Click on the prisoner. Cryptogram: "Thank you,
stranger! You saved my life. My name is Zhtyglubnd. I will serve you faithfully for the rest of my life. My dad is the king on the next island. If we can
get there, he will definitely help you get back home!" Drag letters from the top row and insert them instead of symbols. In a clearing with bananas: Click on
dry tree branch. In the forest: A bottle for resin. A bottle with resin for a stump (well, you can’t do that, Friday is like a child...). We talk to the parrot all the way. U
oak: Friday click on the bird. Robinson - click on the nest. Firewood on the sand in front of the hole. Matches for firewood. At the entrance to the cave we pick up a pile of stones. At the oak tree: A bunch of
cart. A large stone on a basket. Friday ball on a fire. As soon as the balloon is inflated, quickly grab the net and click on the balloon. If you didn’t have time, go to the forest. bottle
for resin and stump. (just some kind of Bakovka!). Etc. On the way to the oak tree, we fill a bottle with water from a puddle. At the oak tree: Place a bottle of water on the fire. Click on
basket. On the ball: We work with the “up” and “down” keys on the keyboard. They will have to suffer themselves. Among the savages: Friday click on the king. While they are talking - click on
smoking pipe. Click on the man with the fan. Click on the tubes in front of the jukebox. Click on the jukebox. In the machine: From the 1st top
drag the square tube into the second cell below; from 2nd to 3rd; from the 3rd - to the 1st; the rest, as well as the pen and tube, simply move down
directly. Click on the man with the hose. On the ship: Click on the curtain. Click on glasses. Click on the green bottle. Friday click on the red bottle. Let's play
checkers in such a way that the pirates always move their checkers into kings. Until they get drunk and fall asleep. We go to the right. Click on the captain. Map pieces:
1st - on the floor in front of the map; 2nd - smoking next to the pirates; from the pirates to the left: 3rd - plugs the barrel; 4th - on the shelf; 5th - on the top barrel (first
called by Robinson, and then taken by Friday); 6th - On Friday, click on the barrel by the door, take a piece under the barrel; 7th in the toilet (it's Friday); 8th in the toilet
(Robinson walks). Click on the map. We collect the map.

Walkthrough of the game "New Robinson"
1. Thirst
At this stage, Robinson is looking for how to quench his thirst. There is a coconut tree that you need to knock down with a small pebble.
coconut. The coconut must be placed on a rock and broken with a large stone.

2. Hunger
At this stage, Robinson is struggling with hunger. You need to catch a crab with your hat, with it
Use the vine to cut off the vine and, using the vine as a lasso, tilt the banana bush, tying it to a nearby tree. Now Robinson can reach and eat
banana.

3. Raft
At this stage, Robinson must get to the remains of his ship in order to find the things he needs there. To do this he must tie the logs
rope (you will get a raft) and, using a pole, swim to the ship. On the ship Robinson needs to find the following items: matches, an ax, a net, a newspaper,
bottle. After all things are found, Robinson will be able to leave the ship.

4. Parrot (optional stage)
If you hand a found newspaper to a parrot, it will subsequently give hints on how to solve the next problem.

5. Home
Robinson must build a house. Need to find suitable tree for construction (in the scene with the crocodile), cut down a tree with an ax, tie the tree to the crocodile with a rope and large
use a stone to scare off a crocodile, which will float the log to a place where you can build a house. Then you need to chop big log into pieces and put together from pieces
hut along a given contour in the built-in game. Left-click to take a piece, right-click to flip it 90 degrees. Left-click again to place a piece.

6. Hearth
Robinson solves the problem of heating his home. The hearth consists of found stones and clay (lying on the shore in the ship scene). A dry tree branch is used as firewood in the scene with
banana bush. Using matches, you start a fire in the hearth.

7. Hot food
To make a pot you need clay and water. The pot must be fired immediately on the fireplace. Then, using a net, you need to catch fish in the river. The fish must be cooked in a pot of boiling water.
The hot pot can be removed from the fireplace using a hat. Then you need to prepare the salt by evaporating the seawater (filled into a bottle from the puddle in the coconut tree scene) in a pot.

8. Candle
Robinson needs to make a candle for exploration in the cave. To make a candle you need wax. To get it (it is in a hollow big tree),
you need to drive away the bees with smoke (make a fire and pour water on it in the scene with big tree). Then you need to return to the house, where Robinson will make a candle on the table.

9. Release of the prisoner
Now Robinson needs to free the prisoner (Friday). To do this, Robinson knocks a small pebble on a tree, summoning a skunk.
The cannibals then leave by boat, and Robinson unties Friday. Now Robinson and Friday need to find a common language. This is done in a plug-in
game (the beginning of the note is “Thank you...”). Now the player can control not only Robinson, but also Friday.

10. Balloon
To travel home, Robinson and Friday must build a hot air balloon. They make a gondola for the ball by driving a large bird out of its nest. Friday can drive her away. Robinson finds
Hevea and an ax makes an incision from which resin flows. The resin must be collected in a bottle and poured onto the stump that remains from the tree used for
building a house. This is how the shell of the balloon is obtained (two shells need to be made: Robinson and Friday). Next you need to inflate the balloon. For this you need
light a fire near the gondola, switch controls to Friday and inflate the balloon. When the ball is inflated, game control will automatically switch to Robinson.
You need to have time to throw the fishing net over the ball so that it does not fly away. As ballast, you need to put stones in the basket that are in the scene with
cave). At the end of this stage, an insert game is activated - a hot air balloon simulator, during which the player, using different wind directions,
different heights, must bring the ball to the neighboring island.

11. Jukebox
Once on a neighboring island, Robinson and Friday repair a jukebox at the request of the local king. To repair it you will need 6 tubes (you need to pick them up right in front of the machine),
a feather from the "blower's" headdress and the king's smoking pipe (in order to steal it, you need to distract the king on Friday so that he puts the pipe down, and Robinson takes it).
In the insert game with a jukebox, Friday suggests a melody that needs to be selected ( correct location pipes - 3rd, 1st, 2nd, 4th, 5th, 6th, feather, smoking pipe).

12. Pirates
At this stage, Robinson and Friday are captured by pirates. To free himself, Robinson makes a checkerboard out of
curtains and checkers from empty glasses into which he and Friday pour wine different colors. Winning checkers are drunk by the pirates, so it is necessary to drink twice
play giveaway to get the pirates drunk and free themselves.

13. Map
On the captain's bridge of a pirate ship, they find a captive captain who is ready to
take them home if they manage to restore the map torn by the pirates. Location of the pieces: two - latrine (one must be obtained by Friday, the other -
Robinson), one on the barrel, one on the shelf, one - a cork in the barrel, one under the barrel (which is closest to the exit (the barrel rises on Friday, a piece of map
goes to Robinson) in the same room, one is a cigarette butt in the room with the pirates, one is a gag in the room with the captain. Next, having all the pieces with you and clicking on
torn map with the cursor, you need to assemble the map from pieces in the built-in game.

Chapter 1.

We are on the deck of a ship that is caught in a terrible storm. You need to collect things that may be useful for life on the island. We find 8 weapons, then go through the “hidden object” level. We take a clean stick from the door, put it in the cannon - it turns black. We apply a black stick to a white seagull - we get a black seagull. We need to find the captain's log.
We're in the galley. We collect plates around the room. We go through the “hidden object” level, we find a hook in the barrel, we take the knife on the floor. We cut the ropes on the shelves with a knife.
We're in the treasury. We go through the “hidden object” level, on the bag on the right we take the golden key, in the bag we find the ear of grain, on the clock we take a part from the door mechanism. We insert the missing part of the mechanism, the door opened, this is the pantry. Use the key to open the orange chest.
We're in the captain's room. On the table we go through a mini-game with pieces of the painting, we need to restore it. We look at the hiding place in the closet. You need to put the figures on stands whose names begin with the letter that is written on the stand.

The cache has opened and we find a compass inside.
We're on the lower deck. Around the room we find 7 mousetraps. We go through the “hidden object” level, we find a match on the fox’s skin. We light a match from the lamp, we light the dynamite. Explosion - the wall is damaged, we can get the keys from the dog. Use the keys to open the box and take out the stamp.

Chapter 2.

We are on the shore of a desert island, we need to look around. On the shore we find 11 starfish. We go through the “hidden object” level, we find a piece of rope on the raft, and we find a hook on the bag on the left. We attach a rope to a stick, tie a hook to the rope, hunt for a pink worm in a palm tree, put it on the hook - we get a fishing rod.
We're on the east coast (go left). We find 9 items that were stolen from our raft. We go through the “hidden object” level, take a coconut from the palm tree, insert it into one of the holes in the log on the ground. We're catching a possum.
We are in the temple (we go straight). We go through a mini-game with circles. Correct solution:

The door opens, we enter the cave - this is a lost temple. We find 11 idols. We go through the “hidden object” level and find a turtle on the floor near a column. Let's pick up a stone with two red stripes from the ground. We place a stone on a ledge in the floor - this is a trap. Take the skull from the skeleton on the left. We insert the found skulls into the eye sockets of the god in the corner - the bars rise, we exit.
We're in the old goat cave. Find 15 precious stones scattered throughout the cave. We go through the “hidden object” level, take the spear tip near the shield. Using the tip, we pick up the ground near the skull on the left and find the dragon egg.
We are in the thicket with the birds. We go through a mini-game in which we need to find pairs of birds by singing.

Chapter 3.

We are in the yard of our farm, standing in front of the house. We find 10 ingredients around the yard to prepare dinner. We go through the “hidden object” level, near the entrance to the storage (on the right) we will lift the pot from the ground. We put it under the goat, milk the goat - we get milk (a beer would be better).
Along the fence (to the left of the house). We go through a mini-game with milk, you need to distribute the milk so that there are 4 liters in each container.
We're in the house. We find 10 chess pieces. We go through the “hidden object” level, in the chest we find the key to the cuckoo clock and a bandit mask. We wind the clock and catch the cuckoo.
We are at the harbor, choosing farmer's everyday life. A mini-game opens with finding the differences in the picture.
We are near flowers and roots. You need to arrange the flowers correctly.
We're in the vault. We go through the “hidden object” level, in the barrel we find a pear, and in the chest playing card and a note. We take a hair from the horse's tail on the trident and call it to the guitar. The guitar starts playing - and the stunned chicken lays an egg.

Chapter 4.

We are at a dark swamp. We find 13 flying creatures. We go through the “hidden object” level. We swing the skeleton from side to side, behind the skeleton on a branch (behind the hat) we find an acorn, and we also find (behind) the silhouette of a black man.
We go left - the skipper is in trouble. A mini-game with a search for differences opens.
We are in the cave of skulls (we go straight). We see three moves. First we go left. We find 14 keys. We go through the “hidden object” level. We pull the chain on the left - the cage goes up, behind the cage we find a sickle, with which we open the cage and take out the monkey. We go straight into the passage - we find ourselves in a dungeon with a man. We go through a mini-game with sticks, you need to remove 7 sticks so that 5 squares of any shape remain. Let's go to the right - this is a diamond grotto. We go through a mini-game with repeating the melody.
We are underwater, looking for treasure. We find 13 fish. We go through the “hidden object” level. We place the picture correctly on the tombstone.

Chapter 5.

We are in a village, standing near a well. There are 6 pieces to be found in the village old map. We collect 15 mushrooms. We find a candle above the well and lower ourselves into the well. We apply the candle to the rope - fire appears. We lower the rope with the candle to the bottom of the well - we find a coin and a piece of map.
We are in the house of the sage. We need to go through his game for attentiveness, then we will get a map. Correct answers in the game of attentiveness: 1 – apple, 2 – mouse on the right shoulder, 3 – little finger, 4 – cat under the right hand, 5 – stairs to the left of the window, 6 – card in the right sleeve, 7 – second cube by the mug, 8 – wicker basket under the ceiling, 9 – broom on the right, 10 – candle near right hand, 11 – purple patch on the right sleeve, 12 – dove on the window, 13 – button on the shirt, 14 – apples in the basket under the ceiling, 15 – scroll near the cubes. We get another piece of the map.
We are in an enchanted forest, collecting 10 numbers in a clearing.
We're at the witch's. You need to solve 15 riddles to determine what is visible in the ball. Answers: lion, crystals, sunflower, feathers, wheel, cactus, raven, hyena, rooster, squirrel, rabbit, gravestone, watermelon, bottle, area plan. We get another part of the map.
We are next to a stupid thief. We find 15 feathers. We go through the “hidden object” level, pick up a piece of coal from the ground. We find paper, draw on it with charcoal, and get another piece of map.
We're at the cemetery. A mini-game to find the differences has opened.
We are at the farmer's. We find 10 rodents. We go through the “hidden object” level. Take a piece of watermelon on the ground. We bring him to the hive, the bees fly to the sweets, we slowly lead him to the watermelon on the ground. We take a nail from the fence, pierce the hive with it and get honey.

Chapter 6.

The ship is finished, there is a map, you can sail away from the island. We need to escape from the aborigines. A mini-game to find the differences opens.
Friday and I escape and sail away from the desert island. The adventures of Robinson Crusoe are to be continued...

Download the continuation of the game "The Adventures of Robinson Crusoe. The Pirate's Curse":

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Control

Control of the game is standard - using the mouse. The inventory is at the bottom of the screen. To call the Main Menu, where you can save, load, change settings or exit the game, click on the floppy disk icon in the lower right corner. After exploring the entire island, a map of the island appears to the left of the floppy disk icon, allowing you to quickly navigate around it. When you hover over an item, its name is displayed at the bottom of the screen. To apply an item from the inventory to an object at a location, select this item in the inventory, the cursor takes the form of the taken item, and with this cursor we click on the object at the location. When you find the newspaper, hand it to the parrot and then you can periodically receive hints from him.

Wild Survival School

Quenching your thirst

After a short introductory video, we find ourselves on the seashore. We try to pick up a crab, then we take a panama hat in our inventory and use it to catch it crab. We try the water from the puddle, but it contains salty sea water. We go to the left, pull the vine, trying to tear it off. We take out the crab in a panama hat from the inventory and use it to cut off a piece vines to get a strong rope. We poke our noses in hole, we look into the hollows, trying to make friends with the bird in the nest. We go left again. We pick an unfamiliar fruit from a tree and observe the immediate result of this action. We pick up a small one from the ground pebble. On the right we raise the big one cobblestone. We return to the palm tree and knock the coconut off it using a small pebble. We pick up the fallen one from the ground coconut and a pebble. We hurry back to the rock. Take it from inventory coconut, put it on stone slab and break it using a cobblestone. Robinson will automatically drink coconut milk and immediately announce that he is hungry. We'll have to look for food for him.

Satisfying hunger

We go right to the banana palm tree. We break it from a dry tree twigs, will come in handy. We use the rope from the inventory on the bananas on the right, and tie the end of the rope to the dry tree on the left. Satisfying your hunger bananas .

Raft construction

We go further to the right, click on the parrot and again move to the right screen. We do not pay attention to the crocodile, we pass further to the right. We tie the rope to the right log, take the end of the rope and pull it to the left log. Having tied both logs, we get a raft. On the left we select stick, apply it to the raft and swim to the ship.

Inspection of the ship

We walk through the cabins and collect various things. Pulling it out from behind the barrel axe, in one of the cabins we find empty bottle, pick up from the floor newspaper, remove from the wall fishing net, we grab it from the shelf box of matches. This completes the inspection of the ship. We return to the shore.

Housing construction

We go to the left screen, examine the totem and move to the right. The inspection of the island is completed, a map of the island appears below to the left of the floppy disk icon, and we begin construction own home. Using the map we go into the forest. We drive the crocodile away from the shore by throwing a cobblestone at it. Then we chop pine with an axe. On the map we move to the mountain with the cave, pick up the cobblestones, and return to the forest. We tie one end of the rope to a pine log, and use the second end of the rope on the returning crocodile. Throw a cobblestone at crocodile and he drags away our log. We try the water from the river - it is fresh. We move to the rock with the cave, again take the cobblestone. We follow to the first location and collect from the puddle water in a bottle. We go to the location with the parrot. The felled pine tree is already there. We use the ax on this log and collect house, like puzzles. Pieces of wood can be flipped over using the right mouse button.

Making dishes

We follow to the location with the oak tree. We lay out the firewood on the sand under the hollow (there is no active point here - just click on the sand and Robinson himself will indicate the place), set it on fire using matches, then pour water from a bottle onto the fire to put it out bonfire Bees fly away from the hollow. We click on the hollow, take out honey from there, feast on it, and beeswax remains in the inventory. At the location near the rock we dial fireplace stones , and hurry to the house. In the house we put it on the floor hearth, and we go to the seashore to the ship. Let's take it clay and return to the house. We put the clay on the table and hurry to the shore for the second portion of clay. Returning home, we use clay on the stones to hold the fireplace together. We place dry branches on the fireplace and move to the location with coconuts. We fill a bottle with water from the puddle and return to the house. Using matches, we light the wood in the hearth and approach the table. Pour water from a bottle onto the clay, click on the wet clay so that Robinson sculpts a pot. We quickly carry the pot to the fireplace to burn the clay pot. We put the wax on the table, click on it and Robinson makes a candle from the wax.

Cooking

We follow the map to the forest. Throwing a fishing net into river, we catch fish. We collect fresh water from the river in a bottle and return home. We pour water from a bottle into a pot on fire, and throw the fish in there. Apply to a hot pot Panama so that Robinson gets the fish. We click on the table, Robinson sits down at the table and tries the fish, but without salt it is tasteless. We rush to the clearing with the coconut, fill a bottle with water from the puddle and return to the house. Pour it out sea ​​water into the pot and wait a while for the water to boil away. We cover the pot with a Panama hat and Robinson pours the salt onto the table. Click on table with food, and we are satiated. Some strange sounds begin to be heard outside the window.

Saving a Friend

We go to the location with the cave. We take out the candle from the inventory and use it at the entrance to the cave. Coming out with reverse side, we watch a scene of savages dancing. We take out a small pebble from the inventory and knock on it tree. When the savages hastily leave the island, we untie the prisoner and solve a simple problem puzzle.

To solve it, you need to take the letters of the alphabet from above and insert them instead of the icons. Obviously, the stranger decided to thank his savior first. And then it will be easier to solve the entire cryptogram. After the right decision puzzles, there will be two character icons on the left, and you can switch between them to solve different problems

Building a hot air balloon

To leave the island, you need to build a hot air balloon. First of all, we need to find a basket that can be used instead of a gondola. We move to a location with a large oak tree. Click on the Friday icon, then click on bird's nest. Friday makes a loud whistle, and the bird flies away in fright. We switch to Robinson and push the nest down. We go to the left screen, collect stones and return to the basket. IN cart We lay out stones that will serve as ballast for us. We also put a large cobblestone there. We follow to the location with the banana palm, and again break the dry branches from the dried tree. Now we go to the forest, use the ax on the giveya in the left screen, collect it in an empty bottle resin from a tree. Pour the resin from the bottle onto stump from pine and we get a rubber product suitable for the shell of a balloon. We give the rubber product to Friday and hurry to the clearing to the oak tree. On the way, we fill a bottle with water from a puddle. We make a fire of dry branches under the oak tree near the hole. Let's switch to Friday. Save the game here so you don’t have to endlessly run into the forest for a new rubber product if you don’t have time to intercept the inflated balloon. We select a rubber product from the inventory and click it on the fire. While Friday is inflating the balloon, quickly switch to Robinson, grab the fishing net in your inventory and throw it on balloon. We click on the gondola and go flying.

Hot Air Balloon Flight

During the flight you will have to control the ball using shooter"up and down". The flight direction can be observed at the bottom left of the screen. Once Friday Island is under balloon, we quickly begin to go down.

Musical device repair

After landing on the island, Friday communicates with the king. We receive the task and switch to Robinson. Picking it up from the ground musical pipes . We switch to Friday and ask the king a question. While father and son are talking, we switch to Robinson and quickly grab the royal smoking pipe . Then click on the servant with the fan to pull out the feather from his headdress. Let's go local musical device, and click on it.

Our task is to move the tubes from the top row to the bottom so that the device plays the famous song “Chizhik-Pizhik”. We move the first tube to the second hole at the bottom, move the second tube to the third hole at the bottom, move the third tube to the first hole at the bottom, and lower all the other objects from above onto the lower holes strictly below each other. Click on servant with an air hose in his hands. If everything was done correctly, you will hear a familiar melody. Let's watch a short video.

Pirate Ship Escape

Once in the cabin, we decide to get the pirates drunk. Taking it from the window checkered curtain , we use it instead of a chessboard. We take glasses from the shelf on the left and place them on the board. Click on the green bottle and Robinson will pour green rum into the glasses. Switch to Friday and click on the red bottle of wine. Friday will pour red rum into glasses. Let's play checkers there are two games of “giveaway” so that the pirates win and fall asleep. Go to the left screen and free the bound one captain. The captain asks to collect the map torn by the pirates. We pick up a gag from the deck to the left of the captain, which turns out to be a piece of a map. We will need to collect seven more pieces of the map. We return to the cabin, raise the smoking cigarette butt, which turns out to be a piece of map. We go to the left, pull out the plug from barrels, take a piece of card from the shelf, then try to get a piece of paper from the top barrel. We switch to Friday, take out the piece of paper from the top barrel, and follow to the latrine on the left. We leave there with a piece of the map. We raise barrel near the entrance. Click on the piece of map under the barrel so that Robinson picks it up. We send Robinson to the latrine for the last piece of the map. We return to the captain's cabin, click on the wall map and assemble it from the torn pieces found. Right-click to rotate the map pieces in the desired direction.

Having collected map, watch the final video.

I played for myself, but wrote for you Galina Yasnikova

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