Fire Safety Encyclopedia

The Moth Priest does not want to read the scroll. Walkthrough Prophet (Vampires) in Dawnguard

At the beginning of this quest, we need to listen to the dialogue between Izran and Serana, at the end of it, it turns out that the Elder Scroll requires decryption. Only one person can do it - the Prophet from Cyrodiil, the Priest of the Moth. But he still needs to be found, and Serana suggests starting the search by asking the city guards, cabs and members of the College of Winterhold. Interestingly, the passage of Dawnguard is absolutely the same in all cases - in any case, we need to head to Dragon Bridge. After arriving at the place, communicate with the locals and with the guards.

Let us find out that the priest has already managed to get away from here, heading along the path in a southerly direction. After crossing the massive stone bridge, you will find an overturned wagon, as well as a handful of corpses next to it. On the body of a vampire, during a search, you can find a note informing about an ambush on the Dragon Bridge, as well as the abduction of the Priest Moth in order to break his will, but the main thing is that the place is indicated there: it turned out to be the Ancestors' Shelter. Finding the target cave will not be difficult.

To do this, continuing the passage of Dawnguard, go from the overturned cart in an east direction, cross the river, look for a narrow passage among the boulders and rocks. When you go down into the dungeon, climb onto a balcony made of stone, there you will see a blue dome, it is there that the Priest we need is kept. Of course, the vampires guarding him must be destroyed, as well as their faithful servants - dogs and thralls. From the corpse of the leader of this gang, the vampire Malkus, take the core of the waiston, which is the key to the magic dome in which the poor Priest is imprisoned.

After getting upstairs to the control panel, you need to insert the core there and thereby get rid of the barrier. True, here a small surprise awaits us: instead of saying thanks to our hero for the release, the Priest will immediately pounce on us. Apparently, his will has already been at least partially broken. We'll have to beat the aggressive prisoner until he wakes up and comes to his senses. After that, he will no longer twitch and will behave appropriately.

Next, we will continue the passage of Dawnguard by talking to the poor fellow, inform him of the news that the Guardian of the Dawn needs his help. And with the same purpose for which the vampires needed him - just snapped up ... When the conversation ends, get to Izran in the Fort, where the allies have already prepared everything for reading the scroll.

The priest will not fail: he will be able to read the prophecy, it turns out that it mentions a legendary weapon called the Bow of Auriel. But in order to find this valuable artifact, you will have to first get two of the same Ancient Scrolls - Blood and Dragon.

When you complete the task on the part of the hematite bowl, the passage of Dawnguard will continue with a new quest - you will need to go to Lord Harkon to begin with, you will see that he prepared a speech for his clan about the prophecy of the tyranny of the sun and that to decipher the Ancient Scroll you will need to find the Priest Moth , a well-known prophet from Cyrodiil in his circles. The lord will offer to interrogate cabs and innkeepers about the Priest.

At the same time, his daughter Serana suggests contacting the College of Winterhold for the necessary information. Information will be there and there, and after receiving it, we will inevitably have to go to Dragon Bridge. After receiving information from the inhabitants and the guards, find out that the Priest is no longer in the village, go after him in the south direction. Behind a large stone bridge, you will see a wagon damaged by the attack, and lifeless bodies will lie around it.

Search the body of the vampire, you will see a note that an ambush was being prepared on the Dragon Bridge. Our passage of Dawnguard will continue with the need to get the Priest Moth out of the hands of the kidnappers who intend to break his will, the target place is the Shelter of the ancestors, we follow to this cave, passing from the cart in the east direction, then get across the river, among the boulders with rocks you will find a close passage. This passage will lead you to a balcony made of stone.

The balcony overlooks the blue magic dome - our sought-after Priest is imprisoned in it, however, he is guarded by the Guardians of the Dawn, who, for complete happiness, also managed to kill the leader of the kidnappers - the vampire Malkus. Kill all the enemies, search the body of Malkus, you will find a core in it, which will allow you to remove the barrier (you need to go up to the remote control and insert the core). The freed prisoner will pounce on us, we will have to fight back, since he has a clouded mind.

Sanity will allow him to return the blows that were successfully carried out on him, after a few good punches he will finally come to his senses, and we will continue the passage of Dawnguard, using the talent "Seduction of the Vampire" on the prisoner. Then you need to turn him into your thrall - just bite on the neck. Now he is not going anywhere - he will do whatever is required, so order him to go to Volkihar Castle.

Arriving there yourself, talk to Harkon about the successful operation, and then force the Priest to read the Ancient Scroll. From the scroll, we will receive information that in order to translate the prophecy into reality, it will be necessary to find two more of the same scrolls, they will allow us to find out the location of the legendary weapon - Luke Auriel. Actually, now our goal is to get those very scrolls, they are called Blood and Dragon.

Foreword

All personal computer users have been eagerly awaiting the release of the first full-fledged expansion for Skyrim called Dawnguard. In this article, I will describe the storyline for the Dawnguard faction.

To better understand how the storyline diverges into the light and dark sides, we give a small diagram:

Requirements to start the storyline: level 10 or higher.
Requirements for completing the storyline: the presence of an ancient scroll (obtained by the main passage of Skyrim)

Dawnguard

ID: DLC1VQ01MiscObjective

The first thing after installing the DLC, the question arises, how can you see all the additional content in all its splendor? The answer is simple, after your character reaches level 10, any Skyrim guard will have a dialogue about the recruitment of the dawn guard, but if you are in the city, an orc named Durak will come up to you and talk to you. We choose the answer with a desire to join the vampire fighters (Killind vampires? Where do I sign up?).

Following the marker (the best way to get there from Riften) we come to a crevasse in the mountain. We jump boldly. After going along the path we get to the entrance to the castle. Next, we observe a scripted dialogue between two NPCs:

We speak with the character named Isran and show a desire to join the Dawnguard. The following is a scene of conversation between Isran and Tolan, after which the "Guardian of the Dawn" quest ends.

Awakening

We follow to the cave, which is located near the sanctuary of Mehrun Dagon and kill a bunch of vampires in it (attention! To follow the storyline of the Guardian of the Dawn, do not accidentally become infected with vampirism). Coming to a certain altar:

click on the button under the marker and a purple glow appears. Next, you need to move the braziers (Brazier) that are around so that they become engulfed in flames.

When everything is ready, a stone monolith will open (Stone Monolith) upon activation of which a lady of beautiful appearance and ... long fangs will fall out of it. After talking with her, the task ends.

Bloodline

As it turned out, the girl's name is Serana and she asks to take her home. Well, we will not refuse. We are selected from the crypt and on the way we study a new cry.

We move north and by boat we get to Castle Volkihar and go to the main gate. Seeing Serana, they will immediately open the gate.

In the castle we are waiting for Lord Harkon (Lord Harkon) who will offer you to become a vampire. We choose to refuse to accept this curse (I don "t want to become a vampire. I refuse your gift), because we want to slaughter vampires! Not very happy about this development of events, Harkon expels us from the castle (well, he doesn't kill, and thanks for that) On the way to the castle of the Guardians of the Dawn, we observe an attack on the castle by a detachment of vampires, in the amount of 3 pieces! After killing them, we talk with Isran and this is the end of the task.

A New Order

ID: DLC1HunterBaseIntro

We are required to recruit two new Van Helsings to the castle. Let's start. The first, named Gunmar, will not come to the castle until you kill the bear that is in the cave in front of our eyes. Difficulty here can only be delivered by a troll settled near the bear. We talk with Gumnar and he goes to the castle.

The second recruit will be a girl named Sorine (Sorine Jurard). She flatly refuses to go to the castle if you do not have a pumped conviction or if she does not have a "Dwemer Gyroscope". Fortunately, Serana's lost bag of gyros lies near the river.

We give her one piece and she is already a member of the order.

Returning from the assignment, we find ourselves locked in the castle where we are being tested for vampirism. If you are not infected, the gate will go down, after which we go to Isran (turn left and up the stairs). End of the mission.

Prophet

ID: DLC1VQ03Hunter

We are required to follow Isran, who will lead us to Serana (I really thought I would have to kill her) and after talking with them we will be sent to find out about a certain priest. We go to the College of Winterhold to the librarian Urag gro-Shub and find out where to find a priest (I need to find a Moth Priest), he will send us to Dragon Bridge. Arriving there, we lose the quest marker, but we are quickly rescued by any city dweller or guard. We ask if they saw a priest here (Know anything about a Moth Priest visiting Dragon Bridge?) And we are told that he was here, but had already crossed the bridge to the south.

We take out a note from the vampire and after reading it we go along the marker into the cave. We clean it up. We take out the quest stone from the marked corpse and insert it into the hole on the parapet.

The energy barrier is falling and you need to beat the old man! After talking with him, after his sides were crushed by our sword / mace / ax / fireball / (insert the necessary), we send him to the castle, and then we move there ourselves. After a dialogue in the castle, the old man reads an ancient scroll and the Prophet quest ends.

Chasing Echoes

It is required to talk to Serana and from the dialogue we learn that the entrance to one of the oblivion planes will be hidden where she would not look. We offer her the option with the Castle Volkihar (In Castle Volkihar?) And hit the road.

You should not meddle in the main entrance of the castle, we will go to the left.

In the castle we go through the corridors, unlock the doors, lower the bridges with the levers, and in the end, going out into the fresh air, we stumble upon the lunar clock (it's like the sun, only the lunar hours). They look like this.

To make them work, you need to find the missing sections:


After repairing the mechanism, we go down to the basement. We pass along the way, taking all opponents to Oblivion.

The mechanism from the lattice behind the gargoyle.

We activate.

How unexpected!

Passing a room with a bunch of gargoyles, do not forget to take a beautiful vampire armor.

Find a couple of differences:


Coming to this location with circles in the middle of the room:

I advise you not to touch anything until it is indicated in the task (there are bugs with the task) and save just in case.

After a long speech from Serana, she asks us to find her mother's diary.

We read, take away, give to Serana (I "ve found your mother" s notes). Then she asks to find three things in the room to open the portal.


Then we put all this in a labeled cup and say to Serana. She drips her blood there, the portal opens, but we cannot enter there. Serana tells us that either a vampire can enter there, or someone who leaves a part of his soul in this world.

Eh, since we are the Guardians of the Dawn, in a conversation with Serana, we choose the option with the division of the soul (Soul trap me. I won "t feel right as a vampire), and then we say that we are ready (I" m ready). The separation is painless:

and we can go through the portal. End of the mission.

Beyond Death

Having passed through the portal, we find ourselves in one of the oblivion planes, where those souls are stored that are absorbed into stones. A feature of this area is its own unique landscape. There are cracks in the ground by activating which one of the soul stones in the player's inventory is filled.

First of all, we go to the marker, along the way meeting wandering souls and local undead.

Arriving at the place we will meet the mother of Serana - Valerica.

On her tip, we are going to kill three guardians. Nothing complicated with this, the markers will indicate where they are.

Returning to Valerika, we find that the barrier separating us has disappeared and she takes us out of the gate.

Where the dragon appears to be defeated.

And then we go to the next task.

Seeking Disclosure

One of the scrolls for this quest is obtained through the previous quest, and the other during the passage of the main storyline.

Having obtained both scrolls, we talk with the monk.

This completes the task.

Unseen Visions

Important: in this quest you will need an Elder Scroll Dragon, obtained by main plot games (see tasks "Beyond the Ordinary")

The monk who was supposed to read our scrolls went blind! Now you need to perform the moth ritual.

To do this, we go to the cave under the sign, where we take a scraper, use it on a tree and start running after the moths. You don't need to catch them, you just need them to fly after you. To do this, we run through the cave in search of 7 groups of moths.

When they are collected, we go into the light and read the scroll.

We speak with the companion and the task ends.

Touching the Sky

So, we stock up on everything we need for a long journey and go on a mission, it will take a long time to climb the dark caves.

So in the first cave we need to jump into the water and go with the flow, it will lead to the right place. In general, the cave is quite straightforward, we look at the location map and go to where we have not yet been. After a long journey, we meet a snow elf named Gelebor! The only representative in his right mind and with sighted eyes.

Talking to him, we learn that he is not the last snow elf, but he really wants to become one and gives the task to kill his own brother. Well, the genus is not possible to continue, so that one member of an endangered race is more, one less - it does not matter.

The representative of the red book opens a portal to us and we get the task to collect 5 water samples from different sources.


Run a lot, there are many Falmer, the dragon is also not one, but there should not be any difficulties in finding locations.

In the end we come to a huge castle, into the bowl of which we need to pour the collected water. We go to the opened location and meet the brother sitting on the throne.

He doesn't want to give up just like that, so he revives the frozen Falmer and whose corus we have to kill. Next, the fight takes place with the snow elf himself:

after defeating which, Gelebor will give us Auriel's Bow.

End of the mission.

Kindred Judgment

Final Quest Guardians of the Dawn! We talk with Serana, and then with Isran in the castle, where he, delighted that we found the bow, will gather all the soldiers and make a fiery speech.

Having dealt with them, we run to the castle, where a battle is burning, in which it would be good not to hurt our own.

And the last one to fight with Harkon. It is not necessary to give the bow to him, because the battle will take place in any case.

He is a nimble opponent, summons skeletons and gargoyles, sometimes cuckoo, becoming invulnerable to everything except Auriel's bow.

By killing him, we get ... honor and respect from all the Guardians of the Dawn. Congratulations.

Similar publications