The elder scrolls v skyrim enchant list. Skyrim ID enchantments: walkthrough, secrets, tips. Weapon Enchant ID
Enchanting is one of the skills in Skyrim that allows you to put magical enchantments into weapons, clothing, armor, and jewelry. The more the Enchant skill is developed, the more the hero will be able to enhance his chosen item. Enchantments are special effects that must first be mastered. To enchant the desired item, you need to use a special pentagram of the soul, which can be found in the Guild of Magic, in taverns, in other places, or installed in your own house. In addition, you also need a soul stone, the effect you want to enchant in the enchantment menu and, of course, the unenchanted item itself, on which you are going to enchant. You can study the effect of enchanting by disassembling an item that is already enchanted. If an enchantment was applied to a weapon, then with each blow to the enemy, this enchantment is dispelled. The cost of the enchantment depends on the size chosen during the enchantment of the soul gem. The larger the stone, the more damage can be dealt with enchanted weapons
But since some enchantments are difficult to do, you can use the following cheats
PlayerEnchantObject Item_ID ID_enchant_1 ID_enchant_2 - get an item with the specified enchantments (item_ID can be found in the articles cheats for weapons or armor).
For example
PlayerEnchantObject 000877B1 0008850D 000F82FF
PlayerEnchantObject - get a Silver ring with a ruby (its ID 000877B1) with enchantments The time between shouts is reduced by 20% (0008850D) + Additional transformations for werewolf units. (000F82FF).
To improve skills
00109632 - The Enchantment skill is increased by the selected number of units.
0007A106 - Increases attack with two-handed weapons
0007A104 - The number of coins per item decreases
0007A103 - Increases the skill of stealth Selected number of percent
0007A102 - The skill of improving weapons and armor increases
0007A100 - pickpocketing success increases
000D6933 -increases the skill of eloquence
0007A0FF - Increases damage from one-handed weapons
0007A0FC - Hacking is facilitated by the number of percentages chosen by you
0007A0FB - The skill of wearing light armor is increased
0007A0F9 - The skill of wearing heavy armor increases
0007A0F3 - Block with a shield increases the number of percent chosen by you
000F6906 - The success of eloquence is increased by the number of percent chosen by you
0007A0FE - The damage from the bow is increased by the selected percentage
0008B65C - Created potions become stronger at the number of percentages you choose
0003EB29 - Enchantment of the selected item is more powerful by the number of units
0049507 - Increased power reserve
00049504 - Increases magic
000493AA - Increased Health
00109630 - Magic is restored with the selected percentage
0007A105 - Restoration of the reserve of forces the number of percent chosen by you
0007A0FD - Magic is restored by the selected percentage
0007A0F8 - Health is restored by the number of percent chosen by you
To increase resistance
00109638 - The resistance to electricity increases
00109637 - Increased resistance to magic
00109636 - Increases resistance to cold
00109635 - Fire resistance increases
00049295 - The resistance to electricity increases
000FF15E - Increased resistance to poisons
000B7A35 - Increases resistance to magic
00048F45 - Increases resistance to cold
00048C8B - Increased resistance to fire
00100E60 - Increased resistance to disease
On spells
00109634 - Recovery spells are consumed more slowly
00109633 - Illusion spells are consumed more slowly
00109631 - Destruction spells are consumed more slowly
0010962F - Conjuration spells are consumed more slowly
0010962E - Alteration spells are consumed more slowly
0007A101 - Recovery spells are consumed more slowly
0007A0FA - Illusion spells are consumed more slowly
0007A0F6 - Destruction spells are consumed more slowly
0007A0F5 - Conjuration spells are consumed more slowly
0007A0F2 - Spell changes are consumed more slowly
0010E809 - All spells consume 3 percent less magic
Miscellaneous
0008850D - Time between shouts is reduced by 20%
000EE5c4 - Enchanting Namira's Ring
000F82FF - Additional transformations for a werewolf for the number of units you choose.
000F8475 - You receive the Ancient Mask
0010FC14 = Mask - Heal or Summon Priest
00092A57 - Mask that reduces the noise of your movement
00092A48 - You can swim underwater without choking
0007A0F4 - The amount of weight increases
00017120 - Increases the class of armor by units.
000FF15C - Hidden attacks with one-handed weapons do twice as much damage
000424E2 - Damage without weapons
Weapon Enchant ID
PlayerEnchantObject Item ID Enchant ID 1 Enchant ID 2 - get an item with the specified enchantments.
PlayerEnchantObject 00013989 0002C593 000FEFBC
PlayerEnchantObject - Get Steel Sword (00013989) Enchanted with Elemental Fury (0002C593)
By the Light of Meridia (000FEFBC).
To increase the charge, put on the necessary weapon, the charge of which you want to increase, and apply the following cheat codes:
player.setav LeftitemCharge N - charge the weapon in your left hand for N charges
player.setav RightitemCharge N - charge the weapon in your right hand for N charges
0004605A - Deals fire damage. Those on fire take additional damage.
0004605B - Increases Cold Damage and increases reserves of strength
0004605C - Increases damage by electricity, takes away magic from the enemy
0010A273 - Inflicts on the enemy the number of units chosen by you.
000AA157 - Absorbs the reserve of forces from the enemy
000AA156 - Absorbs magic from the enemy
000AA155 - Absorbs health from the enemy
0005B44F - Takes away magic from the enemy
0005B450 - Subtracts a certain number of units of strength
000FB409 - Draining health from the enemy
Additionally
0002C593 - Elemental rage (effect after shouting - increases the speed of the battle)
000FEFBC - Light of Meridia - increased Damage to undead, chance of explosion, causing fear in the enemy
0010B116 - Silver Damage (Silver Sword)
000F23F9 - Elven Slayer
0010582E - Additional Damage to Nords
00105831 - Additional damage to animals
0003B0B1 - Under the moons deals additional damage
000ACBB5 - Summoned Daedra are banished back to Oblivion
000ACBB6 - Chance to paralyze the enemy
000F5D15 - Additional damage to trolls
0005B46B - Undead take flight
000F5D24 - Fills the Soul Gem
000FB404 - Capture the Souls of Holdar
0010FAF1 - unknown
0005B452 - unknown
00069CE6 - Bound Sword FX
000C5BE1 - Bound Bow FX
000C5BE0 - Bound Ax FX
000BEE93 - Creatures and people take flight
0005B451 - Creatures and people take flight
000BEE94 - Creatures and people take flight
001019D6 - Increases Blacksmithing and deals increased electricity damage
Magic is common in Skyrim. The most skilled professionals can invest it in things, giving them additional features. This is the essence of enchantment. Anyone can learn it as a production skill, but magicians will show the best results.
What can be enchanted in Skyrim?
The imposition of magical improvements is available for various types of equipment: armor, clothing, jewelry, weapons. The first three offer the wearer a “passive” effect that combines with his own characteristics. The properties of enchanted weapons are mainly aimed at the enemy, for example, they do more damage, weaken, and so on. Any attack weakens the enchanting effect, depending on how powerful the enchantment was applied. Subsequently, soul stones will be needed to add wasted charges (just select a weapon in your inventory and press the additional action button). The preferred effects to be applied to the item must be examined first. Their strength will directly depend on the level and abilities of the caster hero. In addition, you will need special items and devices for the ritual:
- a pentagram of souls installed in any available home;
- a soul stone filled with the energy of destroyed beings;
- An “empty” item that has not yet been enchanted.
How to improve the enchanting skill in Skyrim?
By default, some races in the game have a basic enchantment bonus (+5 for Orcs, Imperials and Altmer). To study a certain desired type of enchantment, you first need to get the item on which they are imposed, and then disassemble it in a pentagram. The item will be destroyed, but your character will receive a new skill for free use. Some items (for example, rare artifacts) cannot be disassembled. In the future, in order to increase the strength of the imposed effect, you need to increase the level of the enchanter. You will find useful bonuses to the skill in some books and from teachers (in particular from Turrian and Hamal). A further increase in skill will occur during such actions:
- learning / enchanting and recharging;
- filling the maximum number of soul stones;
- using the item "Black Star" (obtained by a quest).
The superimposed effects can interact with other properties of items and personal characteristics of the character. Co-op enchanting has a ratio specific to each effect type, which can be found in the pivot tables. With the help of enchanting, it is convenient not only to improve items for personal use, but also to sell them for the sake of enrichment. Each next enchanted item will be cheaper (simulation of supply and demand for goods). Most of the bugs related to enchantments have been fixed in the Unofficial Skyrim Patch, so it's highly recommended to install it.
They are needed so that the gamer can apply all sorts of effects to the equipment. Otherwise, you will have to study each charm separately. Why this is needed, will be discussed in the article.
Enchanting
It is a skill in The Elder Scrolls V: Skyrim that allows you to enchant armor, weapons, or jewelry. The higher the level of the caster, the better the effect will be.
It should be noted that add-ons are applied to items that do not have enchantments. Moreover, each object can have no more than 2 magical effects, unless a special mod is installed. The enchantment must first be studied, and only then, using the pentagram of souls, it is required to impose them on the required product. In addition to the specified artifact, you will need:
- filled soul stone;
- not an enchanted item;
- decide on the effects that you want to "attach" to armor, weapons or a ring.
In addition, if a gamer plans to enchant things through console commands, then he must know not only the ID of enchantments in Skyrim, but also the items. Information is required to prescribe the appropriate code.
TES V: Skyrim - Weapon Enchant ID
The cheat looks like this: PlayerEnchantObject ID 1 ID 2 ID 3. Where ID 1 is the serial number of the item that is the target of the enchantment, ID 2 is the number of the first enchantment, and ID 3 is the number of the second.
Example: PlayerEnchantObject 00013989 000F5D15 0004605B. After entering, the Dovahkiin will receive a Steel Sword (00013989), enchanted with additional damage against trolls (000F5D15) and damage from the elements of cold (000FEFBC).
№ | Name | Description | ID | № | Name | Description | ID |
1 | Fire damage | The enemy takes a fixed fire element damage. While burning, it also loses health | 0004605A | 10 | Paralysis | The enemy is briefly paralyzed | 000ACBB6 |
2 | Damage to stamina | The opponent loses a certain amount of strength | 000a6984 | 11 | Fear | Creatures below a certain level run away for a while | 000BEE94 |
3 | Electric damage | Shock damage that also affects mana | 0004605C | 12 | The magic of silent moons | Under the moons, the enemy takes burn damage | 0003B0B1 |
4 | Cold damage | The release of ice takes away not only health, but also strength | 0004605B | 13 | Soul Capture | If the enemy is overtaken by death before a certain time, the soul stone is filled | 000F5D24 |
5 | Magic Damage | Enemy loses mana | 0005b475 | 14 | Exile | Daedra banished to Oblivion | 000ACBB5 |
6 | Chaotic damage | The enemy runs the risk of taking damage from the elements of fire, ice and electricity at the same time | 0301a578 | 15 | Heather geis | Deals additional damage to Nords | 0010582E |
7 | Absorption of forces | The caster draws power from the enemy | 000AA157 | 16 | Fire Soul Trap | The enemy takes flame damage. If dies for some time, the soul gem is charged | 0004003 |
8 | Absorb health | Similarly, but with health | 000AA155 | 17 | Serrated Pickaxe | Increases blacksmithing skill and +5 electricity damage | 001019D6 |
9 | Absorb magic | The same, but with magical energy | 000AA156 | 18 | Scare away the undead | Dead people below a certain level scatter in terror | 0005B46B |
In Skyrim, increasing the skill of the caster directly affects the power of the spell. To study the effects without cheats, you need to disassemble the item on the pentagram of souls. The thing itself will be destroyed.
Armor and Jewelry
Similarly, with other elements of the dovahkin's outfit: everything is subject to study with further disposal, or cheat codes are prescribed.
Example: PlayerEnchantObject 0001B39F 000ad55e 00092A57. The player will receive Fire Resistance Lamellar Boots (000ad55e). Additional effect (00092A57) - the carrier moves silently. The enchant IDs in Skyrim are in the table below.
№ | Name | Description | Items of equipment | Char ID | ||||||
Reservation | Helmet | Gloves | Boots | Shield | Amulet | Ring | ||||
1 | Water breathing | Dovahkiin acquires the ability to breathe while swimming in water | - | + | - | - | - | + | + | 000fc067 |
2 | Increased stamina | Increases the upper limit of the stamina | + | - | - | + | - | + | + | 000fcef8 |
3 | Improving health | The amount of health increases | + | - | - | - | + | + | + | 000fcefd |
4 | Magic boost | The store of magical energy increases | - | + | + | - | - | + | + | 0010dd3a |
5 | Skillful merchant | Seller prices become more profitable for the player | - | - | - | - | - | + | - | 0010df4b |
6 | Alchemy | Stronger potions and poisons are created | - | + | + | - | - | + | + | 000fc004 |
7 | Block | More damage absorbed when blocking | - | - | + | - | + | + | + | 0010df1d |
8 | Breaking | Enchanting increases the skill of picking locks of doors and chests | - | + | + | - | - | + | + | 000b504e |
9 | Recovery | Restoration spells require less mana | + | + | - | - | - | + | + | 000fc031 |
10 | Increased regeneration and mana recovery | Mana regeneration rate is added to the effect of "Regeneration" | + | - | - | - | - | - | - | 0010d682 |
11 | Two-handed weapon | Damage dealt with two-handed weapons is increased | - | - | + | + | - | + | + | 00100e50 |
12 | The change | Reduced mana cost for the School of Change | + | + | - | - | - | + | + | 000ff7de |
13 | Increased alteration and regeneration of magic | In addition to the "Change" enchantment in the form of an increase in the rate of recovery of magic | + | - | - | - | - | - | - | 00101778 |
14 | Illusion | School of Illusion requires less mana | + | + | - | - | - | + | + | 0010cfd2 |
15 | Illusion + mana replenishment | In addition to the previous one in the form of magic energy regeneration | + | - | - | - | - | - | - | 0010d679 |
16 | Pickpocketing | Increases the chances of unnoticed picking up other people's pockets | - | - | + | + | - | + | + | 00100e32 |
17 | Witchcraft | Magic cost for the School of Conjuration reduced | + | + | - | - | - | + | + | 000fc00d |
18 | Increased witchcraft and regeneration | In addition to Affliction, mana replenishes faster | + | - | - | - | - | - | - | 02015cbf |
19 | blacksmith craft | Better weapons and armor are being created | + | - | + | - | - | + | + | 0010df21 |
20 | Light armor | Light Armor skill increased | + | - | + | - | - | + | + | 000acc94 |
21 | One-handed weapon | Dragonborn deals more damage using one-handed weapons | - | - | + | + | - | + | + | 00100e2d |
22 | Destruction | School of Destruction spends less mana | + | + | - | - | - | + | + | 0007a125 |
23 | Destruction and mana regeneration | An addition to the previous one in the form of energy recovery rate for spells | + | - | - | - | - | - | - | 02015cba |
24 | Stealth | Higher chance to remain invisible | - | - | + | + | - | + | + | 000d53f2 |
25 | Shooting | Bow and crossbow damage increases | - | + | + | - | - | + | + | 000fc02b |
26 | Heavy armor | Improves the skill of wearing heavy armor | + | - | + | - | - | + | + | 00100e10 |
27 | Increased weight tolerance | The hero can carry more items | - | - | + | + | - | + | + | 000d53e7 |
28 | No weapons | Improved hand-to-hand fighting skills | - | - | + | + | - | + | + | 0010a06a |
29 | Recuperation | Power reserve regenerates at a faster rate | + | - | - | + | - | + | - | 00100e55 |
30 | Health regeneration | Life points are replenished faster | + | - | - | - | - | + | + | 00100e51 |
31 | Replenishing magic | Mana replenishes at a faster rate | + | + | - | - | - | - | + | 000c5d11 |
32 | Muffled footsteps | The player moves quietly | - | - | - | + | - | - | - | 000d5371 |
33 | Disease resistance | Dovahkiin increases resistance against various diseases | + | - | - | - | + | + | + | 00100e65 |
34 | Magic Resist | Increased ability to resist magic damage from different schools | - | - | - | - | + | + | + | 0010dfb8 |
35 | Fire resistance | Reduces incoming fire damage | - | - | - | + | + | + | + | 000ad55e |
36 | Cold resistance | Similar, but with the element of cold | - | - | - | + | + | + | + | 0001b3d0 |
37 | Resistance to electricity | The same, but about electricity | - | - | - | + | + | + | + | 000ad4d1 |
38 | Poison Resistance | Increases resistance to poison | + | - | - | - | + | + | + | 00100e5f |
Additional components
If you still have a desire not to resort to using cheats everywhere, but to use them only partially in order to delve into the process of enchanting items, you can use the command to get an enchantment potion. In Skyrim, the ID differs depending on the quality.
- regular (10%) - 00039CFB;
- potion (15%) - 00039D02;
- potion (20%) - 00039D0A;
- elixir (25%) - 00039D12.
They are added to the game using the player.additem [N] command, where N is the number of items.
Cooking set
Enchanting in Skyrim goes hand in hand with blacksmithing and alchemy. There is a way to bring out a unique potion with a high percentage in order to cast a high-level enchantment under the influence:
Brewing a potion with a high percentage
- The first set of alchemy clothes is enchanted, a new potion is put on, and brewed. It turns out 30%.
- After the application, the enchantment of the second set of clothes follows, which is worn instead of the first. The potion is brewed in it again. It turns out already 32%.
So the process is repeated. The nuances are as follows:
- Vampires with the "Necromage" ability can achieve an effect of up to 33% with an alchemist's clothing and up to 46% with an enchantment potion.
- If you also put on the boots of Azidal and any three pieces of the relic of the same name, then a boost of up to 39% with alchemical clothes and up to 49% with potions is achieved (using the skills "Seeker of shadows" and "Seeker of magic").
The final set will no longer be able to give out potions with a high percentage if some mods are not used. On the other hand, it should be understood that playing a character with high magical effects is simply not interesting. Therefore, many either use the ID of enchantments in Skyrim, prescribing specific 3-4 cheats, or are simply content with what they find.
Notes (edit)
Working in such a direction as "Enchanting", you should know:
Alternative
Another way to avoid the tedious writing of long console commands is to cheat on existing things with enchantments (player.additem [N]).
Some items in Skyrim with enchantment:
Verdict
Knowing the ID of enchantments in Skyrim is not such a useful skill, since a hero, hung with the most powerful magical effects, is simply doomed to become boring and uninteresting. After all, any enemy will fall from one stroke of the weapon.
There is simply no such enemy in the game who can make a worthy competition. Even if you increase the level of difficulty.
In summary, it should be said that there is no need to abuse cheat codes in such an epic computer game as TES V: Skyrim. Otherwise, the whole impression will deteriorate. What is the point of thinking over the tactics of dealing with this or that creature, if there is a "killing stick"? Do you need to think about how to safely steal an artifact from a tower filled with enemies, if you can register a command and go through the air?
I did not go into much detail, but here I will tell you in great detail how to create the most effective weapon step by step. I love to run with the classic shield + sword pair, and we will create a masterpiece using the one-handed sword as an example.
We need enchantment elixirs and blacksmith elixirs. Therefore, we will start by creating a set of things that improve the skill of the alchemist.
Alchemist Item Set
Alchemy will help us create elixirs. If in your wanderings you did not manage to find a potion that increases enchantment, then with an enchantment skill of 100, you can create a set of 4 items, giving you a total of (25 x 4) 100 units to the alchemist skill. Using this set, you will create enchantment potions. It is desirable that you have 100% alchemy as well.
Using the created potions, you temporarily increase your enchanting abilities and re-create the "young alchemist" set. The new set of items will have an even greater effect, because the enchanting potion brewed in the new outfit will be even more effective. This will allow you to create an even better alchemy kit.
As a result, the maximum efficiency that I was able to achieve was the creation of an alchemist set with items that give 29 units of alchemy skill each. In total (29 x 4) 116 units. This set of items allows you to brew an enchantment potion that improves your skill by 32 points.
What you need to create the "young alchemist" set.
Four items - a ring, an amulet, a helmet (mask, diadem, etc.), gloves (bracers, etc.). 4 soul stones filled with souls no worse than the great ones (Grand). A couple of enchanting potions to enhance the skill. Hand-brewed potions usually have an effect for 30 seconds. Therefore, you need to act quickly.
Ingredients for enchanting potion.
Don't forget to wear the Young Alchemist's Kit if you've already created one. The potion will need two ingredients from the following list -
- Hagraven Claw
- Snowberries
- Blue Batterfly Wing
In the game, you can find potions that give up to 25 skill units.
Blacksmith item set
The perfect alchemy kit (created before) allows us to move on to the next step - creating a set of items for the blacksmith, as well as creating the elixir of the blacksmith.
What you need to set a blacksmith
To create again you need four items - a ring, an amulet, a breastplate (cuirass, dress, blacksmith's apron, etc.), gloves (bracers, etc.). 4 soul stones, filled with souls no worse than the great ones (Grand). A couple of enchanting potions to enhance the skill.
We should get a set that gives a total of (29 x 4) 116 units to the blacksmith skill.
Weapon crafting
When creating the base of a weapon, you can not have either a blacksmith set or a blacksmith elixir. We will need all these items when sharpening. Therefore, it does not matter whether you yourself created the appropriate basis for our formidable artifact or accidentally found a weapon somewhere during the game. Before sharpening, it doesn't even matter what your blacksmithing skill is.
Sharpening is affected by the presence of blacksmithing perks, which allows you to sharpen weapons from the corresponding materials twice as well. Before sharpening, make sure you have enough of the right sharpening materials. Put on the set of "young blacksmith", drink the blacksmith's elixir, and - go ahead.
Elixir of the blacksmith
Before creating, do not forget to put on the "Young Alchemist" set. You will need two ingredients from the following list -
- Blisterwort (Dire mushroom)
- Glowing Mushroom
- Saber Cat Tooth
- Spriggan Sap
The elixir I received improved the skills of the blacksmith by 130 points! At the same time, I did not find blacksmith elixirs with a value of more than 50 in the game.
Improving the skill of using weapons
« It is not a sword that makes a man, but a man a sword.»
The last, very significant touch will be the enchantment of the "everyday" set of items to increase the skill of using weapons. Again, you will need enchantment elixirs, 4 items and 4 soul stones with souls no worse than Grand. In my case, this is the skill of wielding a one-handed weapon and the following items: ring, amulet, gloves and boots.
Thanks to elixirs and a developed enchanting skill, it is possible to increase the possession skill by (47 x 4) 188 points.
Because enchanting will most likely allow you to impose two effects on each item, then think in advance what you need in addition to the basic skill of using a weapon. The picture shows an example of gloves that, in addition to the one-handed weapon skill, improve the bow skill, which I also often use.
Enchanting weapons for additional damage
It would seem much more? But there is no limit to perfection. In addition to pumping the enchanting skill itself, it will not be superfluous to take a perk that allows you to apply two effects at a time. Further, it is a matter of taste.
I looked at magical effects in terms of maximum damage. Three elements (fire, cold, electricity) give three pairs of possible combinations. At the same time, the damage of the “Fire + Electricity” pair was less than for the remaining two pairs. This is due to the magic of the school of destruction, in which I have taken the perk that increases cold damage. The fire itself deals 1.5 damage (damage immediately on impact and half from setting the enemy on fire). Therefore, I opted for a pair of "fire + cold".
Damage by each element added 36 points to weapon damage. In addition, we will add 18 points from the subsequent burning of the target and 36 points of stamina. Endurance can no longer be counted, for "the dead do not sweat." The total damage to health by magic will be up to 90 points.
Result
I did not take the blacksmith perks from the heavy armor metal tree (Ebony, Daedric, etc.). That. the best material with a doubling of sharpening for me turned out to be Glass - glass. Of course, there is a mod for Skyrim that adds many additional items to the forge list, including dragonbone weapons, and I could take Dragonbone Sword as a basis, but I will not consider this option for ethical reasons :) here.
Enchanting is the art of imparting magical properties to weapons and armor. To create an enchanted item, you must know the corresponding enchantment, have a soul gem with a soul trapped in it, and a non-magical item that can be used. The higher the enchant skill, the better the enchanted item will be.
You learn enchantments by destroying magical items on the pentagram of souls:
You can find soul stones on your travels already filled, or you can fill them yourself with the help of the "Soul Capture" spell, which places the soul of a creature in an empty soul stone.
Some types of enchantment are suitable only for weapons, others are only for clothing items, and still others are for strictly defined items, such as boots. Enchanted weapons lose a charge with each hit, so they need to be reloaded. The number of charges is determined by the size of the soul in the stone and the selected position of the charge slider.
Enchantments on clothing items are not depleted, nor do they require recharging.
Pentagram of Souls
This is such a special table, with a skull and runes:
You can find it in the shops of magicians, alchemists, in some dungeons. The very first such table you will meet according to the main plot, in the city of Whiterun, in the building of the head of the city of the Dragon Redistribution.
Enchanting FAQ
How to capture a soul?
Cast the Soul Trap spell on the target while it is still alive, and while the spell is in effect on it, kill. Soul capture will only occur if you have a suitable, clean soul gem in your inventory.
How to capture a person's soul?
This requires a black soul stone.
How to enchant an item? There is magic, but I cannot enchant.
To get the properties of enchantment, you must first destroy (on the pantagram of souls) an object with the property. In addition, there are bound properties that cannot be superimposed on other items.
How do I charge an item?
Open inventory, select an item to charge, press T, select a soul gem.
Property table
A table showing what type of item which property can be applied (provided that you have studied it).
Armor enchant properties
All properties applied to armor have constant the effect.
Skills |
|||||||
Property |
Helmet |
Armor |
Gloves |
Boots |
Amulet |
Ring |
|
Skill Upgrade: Stealth |
|||||||
Skill Upgrade: Alchemy |
|||||||
Skill Upgrade: Change |
|||||||
Skill Upgrade: Shooting |
|||||||
Skill Upgrade: Sorcery |
|||||||
Skill Upgrade: Destruction |
|||||||
Skill Upgrade: Heavy Armor |
|||||||
Skill Upgrade: Illusion |
|||||||
Skill Upgrade: Light Armor |
|||||||
Skill Upgrade: Hacking |
|||||||
Skill Upgrade: One-Handed Weapon |
|||||||
Skill Upgrade: Pickpocketing |
|||||||
Skill Upgrade: Recovery |
|||||||
Strengthening the skill of the Blacksmith |
|||||||
Strengthening the Block |
|||||||
Prices are more favorable by n% |
|||||||
Reinforcing two-handed weapons |
|||||||
Empower unarmed (one-handed?) |
|||||||
Resistance |
|||||||
Property |
Helmet |
Armor |
Gloves |
Boots |
Amulet |
Ring |
|
Fire resistance |
|||||||
Cold resistance |
|||||||
Resistance to electricity |
|||||||
Magic Resist |
|||||||
Disease resistance |
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Poison Resistance |
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Regeneration |
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Property |
Helmet |
Armor |
Gloves |
Boots |
Amulet |
Ring |
|
Health regeneration |
|||||||
Increased magic regeneration |
|||||||
Enhancing stamina recovery |
|||||||
Enhanced Change and Mana Regeneration |
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Increased Spellcraft and Magic Regeneration |
|||||||
Increased Destruction and Magic Regeneration |
|||||||
Increase Recovery and Regeneration of Magic |
|||||||
Increase in characteristics |
|||||||
Property |
Helmet |
Armor |
Gloves |
Boots |
Amulet |
Ring |
|
Increased health |
|||||||
Magic boost |
|||||||
Increased stamina |
|||||||
Miscellaneous |
|||||||
Property |
Helmet |
Armor |
Gloves |
Boots |
Amulet |
Ring |
|
Increased weight tolerance |
|||||||
Breathing underwater |
|||||||
Sound absorption |
|||||||
Non-transferable properties(only on special subjects) |
|||||||
Property |
Helmet |
Armor |
Gloves |
Boots |
Amulet |
Ring |
|
Blessing of Mara (+ 10% Recovery) |
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Shadow Vision (Bow Damage) |
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Shadow Strength (Silent Walking Skill) |
|||||||
Shadow Strike (One Handed Weapon Damage) |
|||||||
Shadow prosperity (stamina) |
Weapon enchant properties
The properties applied to the weapon are triggered when hit by this weapon.
- Electric damage;
- Cold damage;
- Fire damage;
- Magic damage;
- Absorption of health;
- Absorption of magic;
- Absorption of the reserve of forces;
- Damage to the reserve of forces;
- Capturing souls;
- Hunter skill;
- Putting undead to flight for n-seconds;
- Fire trap of souls;
- Exile;
- Paralysis;
- Fear;
- Silent Moon Enchant (burns the target if there is no moon);