Fire Safety Encyclopedia

Associations, associative thinking. Word games in association. Dictionaries. Game posts for VKontakte

There are many games with associations, and they are all very simple and fun - just what you need for a group of friends. Most of them have flashcards with words that need to be explained. Some games even come up with new meanings.

Why do some associations seem strange to us, while others are absolutely clear and logical? This is because we combine objects by different principles: by similarity or, conversely, contrast, we build causal relationships and find commonality in time or space. So, for some, the plane will be associated with birds, because it flies and has wings, and for someone with twins, because it was invented by the Wright brothers. In addition, our erudition affects mutual understanding: associative thinking uses primarily the storehouses of our memory.

The best way to understand in practice how our consciousness builds connections between individual events, facts and objects is to play one of the board games with association cards.

Are you not 5 years old to play games?

If you still think board games are made for kids, then you've probably never played Age of Empires or Game of Thrones. Because not every adult is able to understand their rules, not go crazy and go to the very gameplay... Fortunately, association games are usually very simple: the rules take no more than two sheets, are quick to read and easy to understand. At the same time, associative games are always very positive, so everyone likes them - regardless of age, religion and race. They are happy to play at home and at corporate parties, take them with them to the country and on vacation. Speaking of corporate events, games are a great option for team building, if you know what this is about.

Something about the benefits

Association board games develop:

  • Imagination and Creative skills: they teach you to think outside the box by finding original solutions... After all, the number of generated ideas directly depends on how much you have wide circle associations;
  • Analytic skills helping to find connections between the most disparate objects;
  • Logic abilities: In games where you have to guess words, for example, it is very important to trace the thread of reasoning.

Imaginarium

The Imaginarium is the first association to board games on ... association. And all because it is almost entirely built on the work of the imagination. Here you need to make associations, choose pictures for them, and then try to guess where is the card of the author of the fantasy. The game develops not only associative thinking, but also helps to get to know each other better. After all, after a few moves, you will already know who has read Stephen King and who has not.

Activity

Activity is the most famous game in which you need to explain words to each other in three ways: draw, tell and show. The method depends on which field your chip is on. And where it will come directly depends on you: you first decide how difficult the card with the words to take, and only then explain it, if successful, moving forward. This is a great game for a party, family gathering or meeting with friends.

Equivoki

Equivoks develop not only the imagination, but also the most amazing skills. So after hundreds of games, you can read any word backwards on the first try. Even the synchrophasotron. And all because there are a lot of ways to explain words - from drawing to modeling from plasticine. And every move is decided by the roll of the dice: beware of the six - the craziest tasks lie in this deck.

Elias Party

Elias Party is another popular game where you have to explain words to each other. True, you don't have to show and draw - just tell. But you may well come across a bonus task: are you ready to think, talk and ride on one leg at the same time? Can you explain a few words in a row, keeping a terrible face on your face? Yes, quantity matters: the more mission cards your team completes in a minute, the farther the chip will move forward. And the winner, of course, is the one who comes to the finish line first.

Boom

Those who like to read gossip will automatically have an advantage at the beginning of the game: after all, in the game Boom, you need to explain celebrities to each other. This is done like this: everyone is divided into teams of two, and from the deck is recruited a certain amount of cards. Then everyone takes turns talking about famous personalities to your partners without naming them. The task is to guess as much as possible in the allotted time. When the cards are over, the results are recorded and the second round begins. Now the same persons need to be shown to each other. In the third stage, for the explanation, you will have the opportunity to give only a hint - to pronounce one word that evokes an association. Boom is not only an opportunity to have fun with the company, but also a great way to get to know each other better and make friends.

Broken phone

It is easy to draw any word. Understanding what is depicted is also quite simple: one hundred out of a hundred players can handle it. But for these answers to coincide, it rarely happens - only if a group of professional cartoonists join the game. As you already understood, in the Spoiled Phone, you first need to draw the hidden word, then identify the picture and write your own version, which will be depicted by the next player. So the sheriff can easily become a bank robber, and a girl can become a boy. Studying the chains of pictures and words-associations to them, you will definitely smile, and sometimes even laugh out loud.

Tick ​​Tock Boom Party

The most important thing in the game Tick-tock-boom party is the plastic bomb. Because it can explode in your hands at any moment, and no one knows when it will happen. Therefore, you need to complete all tasks very quickly: remember celebrities, come up with words or make anagrams of them. Having coped, you need to throw a bomb on your neighbor - now it's his turn to worry. Tick-tock-boom - insanely addicting and very fun game... The plastic projectile makes a very authentic explosion sound, amusing everyone around, and a randomly triggered timer adds adrenaline to the game. That is why Tick-tock-boom is not just a word game, but a real bomb of any party.

Abracadabra

> You can convince your friends that Romayka is Jamaican alcoholic beverage? And if each of them put forward his own, no less convincing version? As you already understood, in Abracadabra you need to come up with different little-known words your own new interpretations through associations. And then vote for the option that seems to you closest to the truth. By the way, in fact, "romayka" is a Greek folk dance. True, hardly anyone will believe it.

Crocodile Big Party

Crocodile is a game in which you have to show each other words, trying to keep within a minute. In the Big Party, you will not only need to show them, but also draw and explain them. Only, unlike Activity and Equivoki, you yourself choose the way to convey your thoughts to your partner. Additional fun is provided by special cards "bun-traps": they different ways complicate the task. Each turn you can take a similar card, and if you cope with the explanation of the word, despite the obstacles, then it will remain with you. And you can play it against a rival team, or use its second, easier explanation, property to your advantage.

Instructions

There are many options for playing " associations”, And everyone plays this game in their own way. If there are four or more of you, sit in a circle. The host speaks in a whisper to his neighbor on the right, whatever comes into his head.

The next person also comes up with his own "Newton" or "tree" association and communicates it to his neighbor. Thus, all players along the chain pass their own - associations.

Helpful advice

If your company is small, you can use another version of the game. Someone first says the word, and then everyone takes turns calling their associations to it. If the association is too unexpected, the player explains it. The game is on until the participants get bored. And in the course of the game, you can learn a lot more funny stories from the lives of your friends.

Sources:

  • Board game "Associations"
  • Let's play in the association!

The game "Crocodile" involves 2 teams. Each must have 4 people. You need a leader and a person who can count well. He will announce the results of the rounds and the entire game.

Warm up

The game "Crocodile" begins with her. The warm-up is given 30 seconds. The team chooses one person who, using facial expressions and gestures, will try to show a certain object. What exactly is on a piece of Whatman paper. It is placed in such a way that no one from the team can see what is written on it.

If the object is guessed correctly, the word is pronounced aloud, then the team gets 5 points. If it is named incorrectly, then 5 points are immediately subtracted from the result.

The number of points must be strictly monitored by the leader or the person chosen before. He will keep track of the points earned by those who play Crocodile.

The manipulation of a silent participant trying to show an object is fun to watch. At this moment he is unable to utter a word.

Then the teams change places, a member of the opposing team shows the words. Then the player changes again. Thus, everyone in turn shows what they are capable of.

At the end of the Warm-up, the results are summed up. Each team is assigned as many points as it earned through the efforts of all participants.

Thematic round

After the players have warmed up, a "Thematic Round" awaits them. For each command, it is given 90 seconds. In a round - 5 topics, 5 words each. Complicated words “cost” more, for them you can instantly get a lot of points (if you can guess).

As in the previous round, in this round, the players are also silent and come out in turn to show one word. If the team can't guess it, then the mime can say "Stop" to save the allotted time.

You can think of any themes. For example "Office", "Village", etc. The participant names the topic and has the opportunity to see the word. With the help of gestures and his facial expressions, he depicts an object, and the team guesses it. The "price" of words is from 10 to 30 points. Over 10 - easy, over 30 - difficult. At the end of this round, the results are also summed up.

Round "Situation"

The player is put on a mask, and he shows only with gestures - no facial expressions. For each correct answer 40 points are given. Time for one show is 40 seconds. There are many situations that can be described in one word. For example: acquaintance, quarrel.

Not everyone will participate in this round, but only 2 people from each team.

"Book", "Round attraction" and the result

The next task is to guess the book. She is silently portrayed by a person who is not a member of any of these brigades. If the time is up, the team has not guessed right, then the right to name the book passes to the rivals. Displaying one book takes 30 seconds. For the correct answer 40 points are awarded.

A screen is brought out for the "Attraction Round". A light is placed behind it. Competitors see only the shadow of their showing player. 2 people from each team take part in turn. Pantomime in 40 seconds should "show" a cartoon, TV show or movie. For each correct answer 60 points are awarded.

In the final round, duels are held. Two opponents from different teams stand with their backs to each other. Each depicts some great person.

At the end, all the rounds are summed up and the winner of the Crocodile game is announced.

2 teams of 4 people play Crocodile. The fun competition consists of five rounds. The one who "shows" the word does not have the right to talk at this time. Only facial expressions, gestures or, depending on the theme of the round, one of these are allowed.

Instructions

Before plunging into the world of facial expressions and gestures, choose a leader and decide whether he will be a part-time accountant or assign this mission to someone else. When the roles are assigned, you can start playing Crocodile.

If you have been chosen as a host and accountant, then start the playful competition with the first competition, called "Warm-up". Prepare for it, as well as for the following ones, in advance. Take several A4 sheets and write the words on them in large felt-tip pen. First, call the first participant of one of the teams, which one will decide the lot.

Show the player the words one at a time. Stand so that only he can see them, and the team did not have this opportunity. The player must be silent and try to convey the word he sees to his team using gestures and facial expressions.

If they get it right, give them 5 points. Subtract 5 points for an incorrectly named word. After thirty seconds, the move goes to the opponents. Then the second man of the first team comes out. Watch the order and adherence to the rules.

Good afternoon, dear readers!

Probably, each of you is familiar playing in association: when one person calls a word, and another - an association to it. My daughter and I (2g 8m) came up with their own game of associations for children, which allows you to develop not only associative thinking, but also memory, attention.

Association game also:

  • develops connected speech;
  • teaches the child to describe objects;
  • teaches generalization;
  • helps to learn foreign languages.

Association game rules for children

To play associations, you need several different items. These can be stuffed animals, dolls, card sets, small toys from a kinder surprise, cars different brands... Assume that on this moment interesting to the child.

The essence of the game is that the mother thinks of one object and begins to describe it, and the child's task is to guess what was conceived. Then mom and child change places.

The game can have several difficulty levels.

The easiest option is when all the items are in front of the child. At the same time, mom simply chooses one of them and talks about it. In this case, it will be easiest for the child to guess. And the object itself is easier to describe, because he sees it.

Another option is when all the toys remain in front of the child's eyes, and one is hidden behind the back. So it is already more difficult to guess and describe. To give a description, the child must remember the toy well, and this is already memory training.

And the most difficult option, when you and your child first study the toys involved in the game, then remove them from the child's field of vision, and hide one object behind your back and give him a description. For more interest, this item can be placed in front of you and covered with a handkerchief.

How we play associations

The game brings Anyutka great pleasure. We play according to the second and third options. She brings very different objects for the game of association. Sometimes they remain right in front of your eyes (but not in a row, but placed in different places within the room) and sometimes we clean. To play it was more fun, I sometimes make mistakes, I am surprised, and behave very emotionally.

I begin to describe the toys, Anyutka guesses. It is, of course, more difficult for her to tell about the subject, but each time it turns out more and more interesting.

At first, the description of the daughter was short:

"Anya, who have you hidden, please describe?"

"Cat!" - Anya answers with satisfaction.

"What is he like?" - I ask a leading question.

“Well, he's yellow, with paws,” the daughter replies.

You can connect the study of English to the game: new words are memorized instantly. How? Very simple: mom begins to guess the name of the toys on English language: a cat? a dog? By the way, Anya switches very quickly and also starts to guess in English. And if he doesn’t know, then he immediately asks: "how will the bull be in English?" So, if you don't know where to learn English, the game will help you memorize a lot of new words.

Here is such a simple and fun game. And not just a game, but a great tool for mom.

Try it! You'll like it!

Tasks: development of associative thinking.

Change period: second half of the main period.

Children age: from 12 years old.

Duration: from 30 minutes.

Number of children: the whole squad.

Venue: detachment place.

The counselor first explains the meaning of the word association. Then he says: “Now I will make a guess for one of you. And you ask me with what tree, stone, animal, plant, etc. I associate it ”.

The ball is thrown in a circle (randomly) and everyone who has the ball in their hands calls a word. The one who was thrown calls the word-association to what was said by the previous participant. A theme can be set for associations. The game can be a transition from one topic to another.

Option to words

The rules of the game are simple. The participant says some phrase or word, (preferably a phrase) and the next one who looked here should say what kind of association this phrase causes you. Again with a phrase or a word.

  • 1st player: Cool cake cream
  • 2nd player: Birthday!
  • next player: Birthday - once a year

Etc. round…

Played by 4 people, two for two. The players are arranged in a circle so that the two playing together are opposite each other. One of the players (Vasya) thinks out a word (a noun, singular, in the im. Case, which is not a name or title) and communicates it (in the ear) to the player following him clockwise (Petya). Now in each team, one player knows the word, and the other does not. The goal of each of the players who know the word is that, by naming associations with these words, to ensure that the other player from his team thinks out what word is conceived, and earlier than the player from the other team. The guessing team gets a point, and now the next player after the one who thought it this time will be the one who thought the word. Guessing happens like this. The player who was told the word (Petya) starts first. He pronounces the association out loud - noun, singular. number, in them. case, which is not a name or a title, and is not a cognate with the intended word. (If, when calling an association, a player breaks this rule, then his team automatically loses a point, and a new word is thought of by the next player). Another player on his team announces his version aloud. If he guesses correctly, the game ends. If he didn't guess right, now Vasya makes his own hint: he pronounces out loud his new association, and can also pronounce any associations to this word from those that have already been mentioned (regardless of which one named - he himself, or the player from another team). These associations (including the new one) can be pronounced by him in any order, and only once at a time. After this player names a set of associations, another player from his team names his version of the answer. If he guesses correctly, the game ends. If he guessed wrong, then now Petya again makes his hint, then Vasya again, then Petya, then Vasya (that is, only 6 times). If by this moment the word has not been guessed, then it is considered that the word was difficult, none of the teams gets a point, and a new word is guessed by the next player (Petya). And finally, the last important rule... When the player knowing the word, names a set of associations, now another player from his team must name his version of the word being guessed. But while he thinks, the guessing player from the other team has the right to name his answer without a turn. If at the same time he guesses the word, then his team gets a point, but if he guesses wrong, then his team loses a point. After that, a new word is thought of (by the next player, as usual).

The players choose one of those present. The driver must guess it. To do this, he asks questions: "Suppose the person you have conceived will be furniture. What object does he remind you of?" Analyzing the answers of the players, the driver tries to find out who is hidden.

The players are divided into two teams. The draw determines which team wins the game. The first team chooses a player from the opposing team and thinks of a word, a proverb, the name of a film or song (the theme of the game is determined by the choice of the players), and the selected participant must show his team a task that has been assigned to him in a pantomime, so that his team could solve it. You are given 1-3 minutes to guess. The winner is the team that answers the most tasks or more once will put the enemy in a difficult situation when he will not be able to guess the task.

Round. The first whispers a word in the ear of the second, he says his association to the next.

Everyone sits in a circle, and someone says any word in the ear of his neighbor, he must instantly say in the ear of the next one his first association with this word, the second to the third, etc. until the word goes back to the first. If from a harmless "chandelier" you get a "gangbang" - consider that the game is a success.

It is best to play the game in a company where people know each other well, and where a certain opinion has already been formed about everyone. The game is played as follows. All participants get together. The leader is selected. He silently asks one person from those present. The task of the rest is to find out who the presenter has chosen. All participants in the game take turns asking the presenter questions for the association. The presenter thinks for a moment and pronounces his association. The participants in the game listen carefully to the answers and try to put all the associations into a single image, this allows them to guess the intended personality. Whoever is the first to correctly calculate the chosen person wins and gets the right to become the leader in the next game. The word "association" means the presenter's impression of this person, his personal feelings, some kind of image that resembles a hidden person. An example of questions and answers to associations would be the following dialogue:

What vegetable or fruit is this person associated with?

With ripe tangerine.

What kind of shoe is this person associated with?

With hussar boots with spurs.

What color is this person associated with?

With orange.

What type or brand of car is this person associated with?

With a bus.

What animal is this person associated with?

With an elephant.

What kind of music is this person associated with?

With Russian "pop".

What mood is this person associated with?

Happy.

After such answers, you understand that we are talking about someone perky, with a good-natured character and a wide soul. You look around in disbelief: "Who could it be?" And then suddenly a voice is heard calling your name. To your surprise, the host says, "That's the right answer!"

Tasks: development of associative thinking. Change period: second half of the main period. Children age: from 12 years old. Duration: from 30 minutes. Number of children: the whole squad. Venue: detachment place. Equipment:

The counselor first explains the meaning of the word association. Then he says: “Now I will make a guess for one of you. And you ask me with what tree, stone, animal, plant, etc. I associate it ”.

After the children guess the conceived child, the presenter changes or the presenter guesses another child.

Purpose of the game: It is necessary to guess this word by associations to the hidden word Rules: There must be players even number... They sit in a circle, with every two opposing players becoming teammates. Now one of the players (at the first stage it doesn't matter which one) makes a word and says it to the sitting neighbor on the left, and quietly so that no one can hear. He passes this word, respectively, to his neighbor on the left, and so on, until half of the players know this word secretly from the other half. The first half will have to guess, and the second half will have to guess the words. In each team, therefore, there are representatives of both one and the other half. Now the player who was guessing the word must say the first guess-association to his teammate in the form of only one word. He, in turn, gives his word on it - a guess-guess also in the form of one word. As a rule, the word is not guessed right the first time, the move is passed on to the next pair (on the left). A similar dialogue is going on. When naming new associations to players who know the word initially, you can use the previously named associations of all players to help your teammates. When guessing the word, the winning team is assigned one point, and the game starts all over again, only the next person is guessing the word, i.e. there is a displacement of the "active" and "passive" halves by exactly one person. The team with the most points wins. Notes: Develops logic well. The optimal number of players is 6. It is very convenient to play in the train compartment over a bottle of beer.

The game, as a rule, is played in a circle during the evening light, the gathering of the squad, etc. the person to be discussed is selected. Participants should come up with who or what they associate with this person. For example, who (or what) this person will be if he suddenly becomes:

Tree Flower Furniture Animals Bird Painting Songs River Plant Seasons

A variant is possible when each participant in the game is described in the form of metaphors: "prickly hedgehog", "perpetual motion machine", etc. Remarks6 the game can be somewhat complicated: choose a driver, ask him to leave the premises or detachment place for a while. At this time, all participants choose the person to be discussed. After that, the driver is invited. His task is to find out the associations of the players with the help of questions and name who they are talking about. If the leader coped with the task, then the one he guessed right goes to "lead"

One driver is selected and removed from the room, during this time the remaining group chooses one person. The returned driver starts asking the group questions like "What kind of weather does this person look like?" or "What animal do you associate this person with?" The aim of the game is to guess the person. The driver has three attempts to do this. If he guesses right, the guessed one becomes the driver, and the former driver returns to the group.

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