Encyclopedia of fire safety

Find the rules of mobile games small. Outdoor games and relay races for a children's holiday

Fun outdoor games for older kids preschool age

Yakovleva Olga Vasilievna, educator, GBOU "School No. 842", Moscow
Description of work: I offer you a selection of outdoor games for children of senior preschool age (5-7 years old). This material will be of interest to educators, physical education instructors, as well as organizers extracurricular activities, children's leisure and recreation in summer health camps, at school health grounds.
During the summer period, it is necessary to create conditions for physical development and health care for children. It is recommended to increase the time spent by children on fresh air, increasing their motor activity. Mobile games, like nothing better, are suitable for organizing recreation and leisure.
The proposed outdoor games can be used as part of a sports holiday, summer leisure or entertainment, as well as an independent unit.

The mobile game belongs to those types gaming activity, in which the role of movements is clearly expressed. In the process of organizing outdoor games, health-improving, educational and educational tasks are solved. But the mobile game, due to its specificity, is primarily effective tool health promotion and physical development of children. Outdoor games have a beneficial effect on the growth, development and strengthening of the bone and ligament apparatus, the muscular system, the formation correct posture, increase the functional activity of the body, activate the metabolism, and muscle loads stimulate the work of the endocrine glands. They improve the overall physical fitness of children, satisfy their biological need for movement.
Outdoor games contribute to the development of motor qualities: speed, agility, strength, endurance, flexibility, and, importantly, these physical qualities are developed in a complex.
Mobile games have a positive effect on nervous system because a fascinating game plot causes positive emotions in children.
The mobile game has a collective character; while the opinion of peers has big influence on the behavior of each child; the child learns to work in a team. Mutual assistance, a benevolent attitude towards others is formed, the ability to correctly evaluate one's actions is developed.
Mobile games are good leisure. It is especially valuable from the point of view of recovery to conduct outdoor games in the fresh air: children become more hardened, the flow of oxygen into their body increases.
In outdoor games, favorable conditions are created for the manifestation of creativity, fiction, and fantasy. The teacher encourages children's creativity, directs them to create game options by introducing new motor actions, changing the rules, etc.

Target. Development of observation, spatial concepts ("above", "under", "through")
Description. The leader is selected. He turns away. All other children stand in a circle and take each other's hands. Then the children turn the circle into a knot. To do this, you need to “get confused” without separating your hands. You can step over closed hands, crawl under them, so that the hands are intertwined, and a “tangle” is obtained from the circle. You can't let go of your neighbors. The host tries to untie the knot, while saying what movements the players need to make (n., climb over the arm, pass under the arm, etc.)

"Move around"

Target. Development of communication skills, help children realize their own body.
Description. Stand in a circle and close your eyes. The teacher touches one of the children on the shoulder. This child opens his eyes, approaches any child from the circle and can show him any movement. The touched child remembers the movement. He opens his eyes and repeats this action for the next child. So the action is passed in a circle until it reaches the first child. At the end of the game, you can clarify what kind of movement it was. Has it changed? What was it like at the beginning, what was it like at the end? (similar to the game "Broken Phone", but not with a word, but with movement)

"Masha and Misha"

Target. Development of hearing, tactile perception.
Description. Children stand in a circle, pick up a rope. Inside the circle is a large dark forest. Two children Masha and Misha go to the forest. Both receive blindfolds. In this big forest they must find each other. They cannot talk, only call each other, making slightly audible sounds: buzz, buzz, and so on. When one child makes a sound, the other must respond with their own sound. Sounds help them find. Make sure that the sounds are really quiet, but still audible. You can say, for example, that children are lost, they are afraid of thieves, robbers and animals, so they make very quiet sounds so as not to attract them.

"We put out the fire"

Target. Development of dexterity, rotational movements of the hands, accuracy.
Instruction for children. Imagine that we are all a team of firefighters. We must put out the fire that broke out in the forest, but fire engine can't get to the fire. Therefore, we ourselves must carry water to the fire. Here, where the fire is, I will put an empty container, and here, where the source is, a container of water. Each firefighter receives a paper cup. Everyone becomes in a chain from one container to another, approximately at the same distance from each other. The one who stands at the water container scoops up a glass of water and pours it into the glass of his neighbor. And so the water passes from one glass to another until the last of you pours it into an empty container.
When I say: "Water forward!", start transporting the water. When there is no water left in the source, the child standing at the source should say: “Stop, water!”.

"Hunters and Hares"

Target. Teach children to play a dual role: a hare and a hunter. Train spatial orientation, eye, subtle purposeful movements index finger, reaction speed and self-control.
Instruction for children. I want to offer you a game called "Hunters and Hares". Stretch forward the index finger of any hand (whichever is more convenient) - this is a hunter. Hold the other behind your back with an open palm outward - this is a hare. The hunter tries to catch the hare, that is, to touch the open palm of another child. Every time you catch a hare, that is, touch someone's palm with your index finger, shout: "Bang-bang!"
I wonder how often we will hear hunters? Do not forget that other children are also hunting and trying to catch you at this time. When you are caught, you need to shout: "Ah-ah!" After that, you can start hunting again.

"Fox and Hare"

Target. Develop the ability to switch attention during the game.
Instruction for children. I want to offer you a game called "The Fox and the Hare". Stand together in a circle and listen carefully to me to remember the rules.
This little ball is a hare, the big ball is a fox. The hare goes from child to child in a circle, a fox runs out a little later. The fox must catch the hare. When the fox catches him, the hare starts again - but this time in a different direction. Soon the fox begins to hunt for him again. Let's play a couple of times by these rules.
Now let's play with two hares. Both hares must run in the same direction. And another new rule. Each of you can change the direction in which the fox is running, while shouting: “All the way around!” Then the fox runs in the other direction and the hares too. When we play with two hares, the game becomes more difficult, and I am very interested in how often the fox will catch the hare.

"Who Has Fewer Balls"

Target. Develop dexterity, speed of reaction.
Description. Children form two equal teams. Each of them takes several balls and is located on their own half of the site (the site is divided by a net or a line). Children of both teams, after the teacher's signal, try to throw their balls to the opponent's court. The team with the fewest balls on the court after the second whistle wins.

"Handed - sit down"

Target. Develop accuracy, coordination of movements, the ability to catch the ball.
Description. Children form several teams, each team chooses a captain. Teams stand in columns behind the start line. The captain of each team with the ball in his hands stands opposite his team at a distance of 2-3 meters from it.
At the signal of the teacher, the captain passes the ball to the first player in the column, who catches it, passes it back to the captain and crouches. The captain in the same way passes the ball to the second, then to the third and all other players. Each player, after passing the ball to the captain, crouches. When the ball is passed to the captain by the last player, the captain lifts the ball up over his head and the whole team quickly stands up. The team that completes the task first wins. If the player did not catch the ball, then he must run after it, return to his place and pass the ball to the captain.

A series of outdoor games, corresponding to the physical and mental development of children from 7-10 years old.

These are games for the development of coordination of movements, dexterity. They include speed running, throwing, jumping over obstacles. The rules are gradually becoming more complicated, the requirements for the accuracy of execution are increasing. Often used text that defines the rhythm of movements. It is important to introduce into games the motor elements of actions that children observe in life, they are familiar from the pictures (digging, pulling, pushing, etc.). It is advisable to introduce elements of competition into the games (who will most likely reach the intended tree). Children at this age are interested not only in the process of the game, but also in its result, so they love to play competition games. It is most useful to conduct motor games in the fresh air. Quite strict requirements are imposed on the child in terms of the quality of movements, the correctness and clarity of their implementation.

☺ Game "Mouse Hunt"

The game is designed to form attention, coordination, operational orientation in the situation. All players are divided into pairs. One pair (possible by lot) becomes a "cat" and a "mouse". The remaining couples stand in a circle: one at the back of the head to the other (in fact, two circles are formed: external and internal). The distance between adjacent pairs should be large enough to be able to run between them. The "cat" must catch the "mouse". If he touches it, the "mouse" is considered to be caught and out of the game. But she can "hide" in a mink. To do this, she needs to stand in front of any couple in the circle. In this case, the "mouse" becomes the player who turned out to be the third in the pair. He continues to run away from the "cat". If the “cat” touches him when the “mouse” has already paired up, and the “third” has not yet had time to start running, hesitated, he becomes a “cat”. The winner is the "cat" that has taken the most "mice" out of the game, and the "mouse" that has lasted the longest in the game.

☺ Help a friend game

This game is aimed at the development of mutual assistance and support for each other. Two players are selected, one of which is the driver, must catch up and “bash” the other. The rest of the children stand in a circle, at a distance of about one step. The evader and the driver run along the circle, and the second tries to catch up with the second. But the runner, if he feels that he is being overtaken, can ask for help from any player in the circle, calling out his name. Then the named player leaves his place and runs in a circle, and the first player who runs away takes his place. However, the vacant seat can be taken by the one who is catching up, then the unsuccessful one becomes the “leader”. The game continues as long as the children are interested.

☺ Game "Prisoner of the ball"

The game "Prisoner of the ball" develops both coordination and motor attention. All children line up in two lines facing each other. The outer player takes the ball and throws it to the opposite player. This player catches the ball and throws it to the player opposite, as shown in the diagram. Etc. When the ball reaches the end of the line, it is thrown into reverse side in the same order. If the player does not catch the ball, then he gets "captured" by the opposite team and starts playing on its side. The team that "captivates" as many players as possible during the game, which is limited in advance (for example, we play 5 minutes), wins.

The next game is aimed at developing not only attention, but also proper coordination of movements.

☺ The game "Balls - brooms"

This is a competitive game. It can be done with two participants or with two teams of participants. You will need two balloons and two brooms. Two participants must carry the balls on brooms a certain distance (for example, from the wall to the table), without dropping them or puncturing them. Balls cannot be held by hand. If they play in teams, then, according to the relay race principle, all participants take turns carrying the balls. The participant (or team) who succeeded in doing this receives a special certificate granting the right to sweep the premises with this broom for a week.

☺ Dark maze game

All participants in the game, except the leader, line up and close their eyes tightly. Then, with their eyes closed, they begin to follow the leader’s commands: “Two steps forward, turn left, two steps right, turn around, step left, turn left, four steps forward, turn 180 degrees, two steps back, turn right, turn to the left, one step forward, three steps to the left, etc.” Then, at the command of the host, “Open your eyes!” everyone opens their eyes and see who is standing. If someone is not like everyone else, then he leaves the game. The game then continues until only the two (or one) most attentive players remain.

☺ Bike camera game

A bicycle pump is used, or an object imitating it. One child represents the "camera". (To facilitate entry into the game, an adult can act as the first number in the role of the "camera".) As the "camera" is pumped up, it changes poses and positions. First, he takes a sitting position, then spreads his arms, puffs out his cheeks, etc. At some point, the makeshift camera "bursts", imitating the sound of a busted tire. The participant is helplessly flattened on the floor. The role of the "camera" passes to another participant.

☺ Clothespins game

The game should be played outdoors or indoors, where there is a lot of free space so that children can run around. You will need a lot of clothespins (preferably bright, multi-colored). This game can be played by children and adults. The number of players is not limited. The whole group is divided into two parts. One part is “hunters”, the other is “deer”. All clothespins are divided into identical piles and given to all "hunters". "Hunters" attach clothespins to their clothes, and the game begins. After the signal (it can be a musical introduction or an imitation of the sound of a hunting horn), the “hunters” begin to catch the “deer”. Having caught the “deer”, the “hunter” attaches a clothespin to it and releases it. The winner is the "hunter" on which there are no clothespins left.

Outdoor games are one of the ways of physical development of a child. They allow you to remove physical fatigue from the muscles, to achieve an emotional switch from one type of activity to another. Outdoor games are especially loved by children, because they are an important source of joyful emotions. Games stimulate active work, thoughts, contribute to the expansion of horizons, the improvement of all mental processes, form positive moral qualities in children.

Don't miss the ball

The participants of the game stand in a circle and put their hands on each other's shoulders. The driver stands in the middle of the circle, the ball is at his feet. The driver's task is to kick the ball out of the circle with his foot. The task of the players is not to let the ball out of the circle, to hit it to the center of the driver. You can't separate your hands. It is not allowed to go beyond the line either to the driver or to those standing in the circle. If the ball sent by the driver flies over the hands or head, the blow is not counted. But when the ball flies between the legs, the driver wins. He stands in a circle, and his place is taken by the one who missed the ball.

Forest, swamp, lake

They draw a circle of such a size that all the players fit in it, and 3 more circles at an equal distance from the first. The players become the first, and the rest receive the names: “forest”, “swamp”, “lake”. The host calls the animal, bird or fish (you can agree and name the plants). Quickly counts up to the set number. Everyone runs and everyone stands in the circle that, in his opinion, corresponds to the habitat of the named animal or bird, then they return and start all over again. The word "frog" allows you to stand in any circle. Those who never make a mistake win.

You can't change the circle. If a latecomer fails to step into that circle with at least one foot, he receives a penalty point. Also the one who did not have time to reach the circle.

Chain

We determine the size of the territory on which the game will take place. At the beginning of the game, the leader is one person. He catches up with the fleeing participants. Having caught up with someone, he takes his hand, and together they catch up with the next one, and so on, until a chain is formed. If there are many players, you can form 2 chains. That is, when a chain of four people is formed, they are divided into pairs.

ball game

Participants are divided into 2 teams, they are given identification marks so that they can recognize each other. The task of each team is to throw the ball to each other 10 times without dropping it. Players from the other team try to pick up the ball. If the ball falls or hits the other team, the game and score starts over.

Passengers-tickets

The group is divided into 2 equal teams, forming pairs. One is passengers (inner circle) and the other is "tickets" ( outer circle). The leader stands in the center, and at his command, movement begins. The passengers turn to the right and run in a circle, while the "tickets" turn to the left; while everyone sings the song "We are going, we are going, we are going to distant lands." Suddenly, the leader shouts: "Controller!". "Tickets" stop on the spot, and passengers try to stand in front of the "tickets" (looking for a couple). The host, meanwhile, is trying to get ahead of someone and take an empty seat. The one left without a seat becomes the leader.

Fast in a circle

Sit in a circle and have the leader sit in the center with your eyes closed. Pass an object around. When the leader says “stop!”, the object is no longer passed on, and the person who holds it receives from the leader any letter from the alphabet, except for complex ones. When a letter is given, the object begins to move in a circle until the leader stops it again. The person who has the object in his hands must, until the object goes around the circle, name 8 objects starting with the letter given by the presenter. If the player fails, he goes to the center and the game continues.

jumpers

Take an empty large egg carton. On the bottom of each recess, write the numbers from 1 to 30. Place the target card on the floor (no carpet on the floor!). Divide the players into 2 teams. Draw a line one and a half to two meters from the target and give each team 4-5 balls. The goal is to hit the cells and score as many points as possible, but the ball must hit the floor once before hitting the target.

Wolves and sheep

From the group (36 people) 9 sheep and 3 wolves are selected. The rest stand in a circle, holding hands - this is a fence. The sheep are inside the circle, and the wolves are outside. The facilitator scatters leaflets with green paper (instead of grass) outside the circle. The essence of the game is that the sheep must collect all the grass outside the circle and bring it into the circle. The wolves catch the sheep that have left the circle. The fence lets the sheep through and keeps the wolves out. The sheep that the wolf bit down is out of the game. You can change wolves and sheep. The game continues until all the grass has been collected or all the sheep have been caught.

Three, thirteen, thirty

Players form a circle, standing apart from each other at a distance of arms extended to the sides. The driver becomes in the middle of it. If he says: "Three" - all players must raise their hands to the side, at the word "thirteen!" - raise them up, at the word "thirty!" - put them on your belt (you can think of other movements). The driver quickly calls any of the 3 numbers indicated above. The one who makes a mistake takes a step back, but continues to play. The one who remains in his place to the end wins. The driver can draw out the words: "Three-and-and-and ...".

Snake

Divide into two teams (at least 20 people each). Teams line up. An object is placed in front of them at a short distance. On a signal, the first player from each team runs to this object, runs around it, returns to his team, takes the other player by the hand and runs with him. When they return to the team, they take two players, then four, then eight ... The chain must not break!

"Lying" snake

(It is better for the leader to stand at the beginning of the "snake", so it is safer). Gather big teams and put them on the start. The task is to form a "snake" that will stretch throughout the room (gym, field), and again come back. At the command of the leader, the first player from each team lies face down and stretched his arms towards the start. As soon as the first player lies down, the second runs up, grabs the feet of the first and lies down in the same way. When the whole team lay down, making up part of the “snake”, the first player gets up, runs to the tail of the snake and everything starts all over again. The game continues until the whole team returns to the start.

pressure points

Using tape, make 2 parallel lines on the floor, 2 paces apart. This is a neutral zone. Teams stand in a line facing each other. One team "invites" the other to the neutral zone, dragging by the arms. The one who is pulled out becomes a member of another team. Teams can try anything to lure them into the neutral zone. The only condition is that they must not move back from their line.

Circle transmission

Teams choose a captain and stand at the back of each other's heads, forming two circles. Captains receive a volleyball. At the signal of the leader, each captain raises the ball over his head, passes it to the one standing behind, and the ball passes in a circle from hand to hand. When, having gone around the circle, the ball returns to the captain, he passes it to those in front (i.e. in the opposite direction). Then, at the sign of the captain, everyone turns to face the center and passes the ball in the opposite direction. When the ball returns to the captain, he lifts it over his head.

Changing places

Two teams of 8-10 people stand in ranks along the line facing each other, at a distance of 10-12 m, and diverge to the width of outstretched arms. At the leader's signal, they run towards each other, trying to be behind the opposite line as quickly as possible, turn around and stand in line. The team that does it faster wins. By repeating the game, you can change the methods of movement: jumping, on one leg, with a rope.

amoeba flight

This game requires serious teamwork. Divide the group into 2 teams. The players of each team stand close to each other. Tie each team with a rope. Set a distance of 15 meters, or have the task run around the box, get over obstacles and come back. Everyone starts running at the signal of the leader, while they can collide, and the box can fall. To avoid injury, participants must remove their shoes.

Loaded

Divide the group into 2 teams, no more than 12 people. Prepare and place at one end of the room two tables with items so that each team member has at least one item. Teams line up at the other end of the room. At the signal of the leader, one player from each team runs to “his” table and chooses any object at random. Then he runs back and passes the item he took to another player. He runs to the table, also chooses an object, returns and passes it to the next one, and so on, until one of the teams clears their table of objects and transfers them to their corner. If something falls, you need to stop and pick it up.

Mines

Blindfolded, you need to reach the designated place without hitting the placed objects (shoes, watches, dishes, etc.). Note: If you want to cheer up the participants, for the second or third time, when everyone has already seen what these objects are, ask someone to take off the clock and put it on the field. Then blindfold the participants and replace the clock with… eggshells, positioning them so that they are more likely to be stepped on. It is difficult to convey the feelings of a person who knows what is on playing field there is a clock, and hearing a crunch under his own foot ...

Keep the ball flying

Everyone stands in a circle, holding hands. The task is to prevent the balloon from falling to the floor by pushing it with all parts of the body. After the ball has fallen once, it cannot be pushed with the feet, and so on until nothing can be pushed. You can complicate it like this: pay off for the first or second, the first push, and the second hold them back. Or in another way: some hold their ball, others hold the other, while you need to keep yours in the air and prevent others from doing the same.

hide and seek reversed

One participant is hiding, everyone else is looking for him. The one who finds the hiding person hides with him, and so on until only one seeker remains.

burning forest

The task is to run from one edge of the field (on which the line is drawn) to the other. In the center of the field there are 3-4 drivers who salute those who run. The tagged ones stop where they were tagged, spread their hands to the sides, depicting a burning tree (you can’t leave the place). The rest keep running back and forth. Their task is complicated by the fact that you can not touch the "burning trees". The one who touches stops and "burns". The game can continue until there are 2-3 “unburned” participants left. They will be the winners.

Salky coins

Two teams, lined up in a line, stand opposite each other, at a distance of two meters. One of them is “eagles”, the other is “tails”. The leader tosses a coin and shouts out what has fallen. If heads, "eagles" run after "tails", and vice versa (usually confusion). The team that is chasing must tag as many people from the other team as possible, and then the taged ones go to their team. You can salivate until the player has reached the predetermined border. The game continues until everyone is on the same team, but this rarely happens, so play until you're exhausted.

relay races

  • With a bouncy ball. Divide the participants into two teams. Each give a stick and a balloon. The task of each player is to run to the place where the baton is passed and not to let the ball fall to the ground with a stick.
  • With cotton. For this relay, special tubes are being prepared, bent at one end. It is necessary to reach the place of transfer of the baton as soon as possible without dropping the cotton wool. To do this, you need to constantly "draw in air through a tube, at the end of which there is a piece of cotton wool.
  • With a ball. The task for the player is to reach the transfer point by jumping with the ball between the legs.
  • Taking the legs of another ... in your hands.
  • Crab (crawling).
  • Throw pebbles into a glass.
  • Bag jumping.
  • Steeplechase (whole team holding on to a piece toilet paper, which cannot be broken).
  • Drink all the water in the bottle through a straw, running up in turn.
  • Pass the matchbox with your nose.
  • Soap relay (soaping your hands, shoot soap as far as possible).
  • Who gurgles longer (take a little water in your mouth and, at the signal of the leader ... gargle).
  • There is a spoon in the hand, a potato in the spoon (you can use 2 sticks instead of a spoon).
  • And for the benefit of posture (keep a bag of sawdust on your head).
  • Race on a blanket (one sits, two carry).
  • With a balloon (two players run from start to finish, holding a balloon with their foreheads).
  • Saddle the horse (one gets down on all fours, the other sits on his back. The horse carries the rider to the finish line, and the rider holds a racket in his hand, there is a badminton shuttlecock on it).
  • Snake (one lies face down, all the others run over him, leaving him between his legs, return, the second lies headlong at the feet of the first, everyone runs in the same way - until everyone subsides).

Progressive relay

For several teams of 6-8 people, place chairs at different ends of the room, hall, etc. On each chair, place a stack of cards with tasks for the number of players in the team. At the leader's signal, the first player from each team runs to a chair, takes a card, reads and completes the task. Then he quickly returns to the team, takes the second player by the hand, they run together to the chair, take another card, read and complete the task, etc.

Sample tasks:

  • sing "A Christmas tree was born in the forest";
  • jump up 5 times;
  • take off and then put on your shoes.

Fun starts

Note: according to this principle, you can connect any games from the kind of relay races by dividing the squads into teams; you can combine relay races thematically by inventing a name, presenters, heroes of the game.

1. One person from the group must jump on one leg.
2. Throw a plate from the starting line so that it hits a target. If the plate does not hit the target, then you need to throw it again from the place where it fell. After hitting the target, the plate is taken to the box. Requires one hit per group.
3. For counselors: hit a target from a bow (at a shooting range). For girls-counselors - hit the target bigger size; for boys - a smaller target.
4. Hit the basketball basket 3 times from the marked line (one or more people participate).
5. Near the dining room, one person should get an apple from a bowl of water with his mouth.
6. One person from the group must jump without breaking 10 times on the rope without stopping.
7. Flowers. Teams fill the vase with water with a spoon, and the last participant puts a flower.
8. shrubs. Pass the twig blindfolded. (Everyone stands at arm's length from each other)
9. Hedgehog with an apple. In turn, moving on all fours, the guys must carry one apple on their backs. Who will fill the basket faster?
10. Grape. A bunch of grapes from the land of Canaan. Who will inflate balloons faster and more and make a bunch of grapes (20 balloons per squad).
11. Growers. Quickly move this bunch together and not burst. For a certain distance.

The group that completes the tasks first and runs to the flagpole will win.

We will consider motor games for children from 7 to 10 years old.

At this age, children are very active. Physical games for children of each age are selected in accordance with their physical and mental development. It is characterized by complex motor games, preferably group games.

Children love games that are the fruit of their creative imagination. Sometimes they improve along the way, change the game. In such cases, one should not overprotect children, correct their activities and every movement. (They get enough in physical education lessons.) Such games are very useful, they develop creative initiative, teach children to be independent, form skills social interaction instill a sense of self-confidence in children.

☺ Octopus game

Play area (room, playground) is divided into two parts. One part will represent the sea kingdom of the octopus. It can be designed accordingly, but in such a way that the design does not interfere with the movement of the participants in the game. The other part is the coast. You can mark this border with chalk or agree that the "sea" ends near the closet. An “octopus” is chosen, which cannot go ashore, but the rest of the participants run wherever they want, “swim in the sea”, trying not to get into the “tentacles” of the octopus. If the "octopus" was able to touch the participant, he is considered caught and turns into a "shell". "Shell" falls to its knees and is grouped. The "Shell" can be released by running around it 3 times.

"Bathing in the sea" participants can tease the octopus with a song:

Octopus - eight legs!

Couldn't catch us!

☺ Dance marathon game

Newspapers are required for the game. Better - an even number of participants, divided into pairs, but, as an option, you can dance alone. Each couple spreads out their newspaper and begins to dance on it to the music. Rule: you can not step from the newspaper to the floor. At the leader's signal, the couples fold their newspapers in half and continue to dance. On the next signal - four times, then - eight, etc. The couple that stepped on the floor from the newspaper is out of the game. The couple that is the last to dance on the newspaper wins.

☺ The game "Bridge Over the Brook"

The game is played outdoors or in a spacious room. The number of participants is not limited. A leader is selected who runs after the rest of the players, trying to "smash" them. The one who was "sacked" freezes in place. But, if he can reach another player, who is also frozen, and take his hand with him, then they form a “bridge”. Now, if one of the players (the “brook”) runs or crawls along the “bridge”, then the frozen players are released. The game can go on like this for quite a long time, especially if there are a lot of players. Therefore, it can be fixed for a while. For example, one player drives for 5 or 10 minutes, then the second, and so on.

The winner is determined by the number of “frozen” players at the end of the game stage (for the leader) or by the number of freed players (“for the stream”). This game, in addition to motor skills, develops such qualities as team spirit, mutual assistance, assertiveness, risk, etc. That is, the qualities that provide perseverance in achieving the goal.

☺ Game "Mountain path"

All children stand behind each other's heads. The first, the leader, leads the whole group along the mountain path. He crosses imaginary obstacles (jumps over cracks, climbs over stones, walks along a narrow path). All other players repeat his movements. At the clap of an adult, the leader becomes the end of the snake, and the second player becomes the leader. And so on until everyone in turn plays the role of leader.

☺ Game "Cockfight"

For the game you will need panicles to brush off the dust. Children who wish to participate in the "cockfight" receive a whisk and take the following position (for right-handers): stand on right leg, and raise the left to the chest, bending at the knee, and press it with the left hand. IN right hand take a broom. The "fight" begins.

Players, jumping on one leg, try to use broomsticks to pin down the opponent and force him to stand on both legs. Who stumbled and stood on both feet, leaves the site, and another "cock" takes his place. The winner is determined by the number of wins.

☺ Fishing net game

A leader is chosen, and the rest of the players scatter around the court. The driver runs after the players and tries to touch someone. The caught player takes the driver by the hand, and together they begin to "catch" the rest. Then a third one joins, and so on. A net is formed that catches the rest of the players. The game continues until all the players are caught or the last ones are inside the network, when the network will consist of a sufficient number of players and cannot be broken.

☺ Salki game

Classic children's ball game. All children run freely around the playground, and the driver tries to hit the players with the ball. The “salted” player leaves the game and leaves the field of the site. The game continues until there is only one "unsalted" player left. He is the one who wins. Before playing, it is important to warn children about safety precautions. You can't throw the ball very hard. We must try not to hit the head of other players. Violation of this rule is “punished” with a fine: the leader leaves the site, and another driver is chosen.

Funny outdoor games for children on the street.

1. The game "In search of treasure."

Take some toy, sweets, etc. as a "treasure". It is best to wrap it in foil. Show the sealed treasure to the children and ask them to close their eyes. Hide the "treasure" on a tree, behind a stump, swing, bench or somewhere else. Let the kids go looking. Whoever finds the treasure first wins.

2. Game Find a Pair.

The host distributes to all the children multi-colored circles or flags (each item in pairs). At the signal of the leader, the children run, and when they hear a clap or the sound of a whistle, everyone must find a mate for themselves by the color of the circle or flag and join hands. An odd number of children can also take part in the game, then one will be left without a pair and leave the game.

3. The game "Revitalization of objects."

This game is especially suitable for the little ones. At home, cut out funny eyes from paper and take a piece of plasticine and go for a walk with the children. Let the children choose what objects they want to revive - flowers, trees, carousels .. You can even arrange a competition between children - who will “revive” objects faster. It is good for developing imagination in children.

4. Ring game.

Children sit on a bench or stand in a row. The host takes a ring or some other small object and pretends to put this ring in the palms of each of the players. Then he says: “Ring, come out on the porch!” and the one who really has a ring left in his palms tries to quickly jump out, while other children try to prevent him from doing this. If the player managed to jump out, then he takes the place of the leader.

5. Find the plant game.

The children turn away, and the leader picks a leaf or any plant. The task of the children is to find the same as quickly as possible. Whoever is first becomes the leader.

6. Game in the sandbox.

We take some object, ask the children to turn away, and bury this little thing in the sandbox. Children must dig with shovels and find a buried object. (It is very good to play this game on the beach. You just need to delineate the territory for searching).

7. Balloon tennis game.

Take badminton or tennis rackets. Inflate a balloon and use it instead of a tennis ball or shuttlecock. The balloon flies for a long time, and the child has time to think a little about where to run and hit the balloon.

8. Rope winding game.

Only two can play this game. If there are more applicants, then you can play alternately with the winner, and the rest are fans. Take two identical branches or sticks and a longer rope (3 or more meters). We tie a branch or stick to each end of the rope. In the middle of this rope we tie a flag or make a knot. Each participant takes a stick, moves away so that the rope itself is well stretched. So, on a signal, the children begin to wind the rope around their stick. Whoever reaches the knot or flag the fastest is the winner!

9. Crow game.

One child is blindfolded, and he stands with his back to the children. Each of the players should approach the leader and put his hand on his shoulder. The driver says: "Caw, crow!". The player croaks, and the driver guesses the name of the one who croaked. If he guesses correctly, he changes places with the player.

10. The game "Rain and sunshine"

We draw a circle on the pavement and ask the children to become in it. When the host says “Sun” - the kids leave the circle, run, jump. And when they hear the word “Rain”, the children should become a circle as soon as possible. Who is the last - lost.

11. Game "Snake".

Children hold hands, and then a whole “chain” is built. The host takes the last one by the hand and leads this “snake”, making various unexpected turns. Children must hold on tight so as not to break the "chain". If the children are long adults, then you can run around with a “snake”.

12. Game "Deaf phone".

Children line up. The first in the row whispers a word into the ear of his neighbor - he repeats this word to another in a whisper, and so on. The latter calls the word he heard. Usually the named word causes only laughter ….

13. Game "Repeater".

Children stand in a circle, the first player shows some kind of movement (for example, claps), the next one repeats everything and adds one more movement. So everyone should repeat all the movements shown in front of him and add his own. Whoever fails is out of the game.

14. Game "Edible-inedible".

For this game, take the ball. Have the children stand in a row or sit on a bench. The driver begins to throw the ball to each player, naming an edible or inedible item. If the named item can be eaten, the children catch the ball, if not, they throw it back to the driver.

15. The game "Slow down".

Children stand on the 1st side of the "road", and the leader - on the other, turning his back to everyone. The host says: “You go quieter - you will continue.” - children start running, trying to run to the finish line as soon as possible. After a few seconds, the host says: “Stop!” - children stop running and freeze. The host turns around, and if he sees any movement of a player, he is out of the game. The winner is the one who runs 1st to the finish line.

16. Hot Potato Game.

Children become in a circle. The driver gives a signal or turns on the music (you can use music from your phone). Children begin to throw the ball to each other, trying to get rid of it as quickly as possible. When the driver gives a signal or turns off the music, then the one who has the ball left in his hands is out of the game. When 1 player remains, the game ends and he is the winner.

17. The game "Fishermen and fish".

Two children are chosen as fishermen, and the rest are fish. Children begin to dance around the fishermen and sing a song: Fish live in the water, No beak, but peck. There are wings - they don't fly, No legs, but they walk. They don't make nests, but they bring out the kids. "Fishermen" join hands together and quickly catch all the scattered "fish". Caught "fish" are already becoming "fishermen". Now these "fishermen" join hands and start catching other children. So the "Network" becomes even larger.

18. Simon says game.

The facilitator should say the words: “Simon says” and then say what all the children should do. If the words: "Simon says" do not sound, then the command should not be executed. And the children at the same time answer: “Simon did not speak.” For example, the leader says: "Simon says - run!". Children run. Whoever started to execute any command of the leader, without the words "Simon says", he skips a move or leaves the game.

19. The game "At the bear in the forest."

One child squats down in the designated area and pretends to be a sleeping bear. Children walk around him all the time and pretend to pick mushrooms and berries, singing a song in unison: “A bear has Berries in the forest, I pick mushrooms, But the bear is no longer sleeping, He is looking at us! The basket overturned - the Bear “attacked” us. "Bear" quickly jumps up and starts to catch the children who run away from him. Whom the "bear" catches - takes his place.

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